
The best race in Broken Blade is Aesir/Asura (S Tier), offering +75% Damage, +100% Crit Damage, +10% Crit Chance, and +5% Attack Speed, making it the strongest all-around option for every game mode.
Races are one of three core build systems in Broken Blade (alongside Elements and Blessings), and picking the wrong one will noticeably slow down your farming and boss progression. Here’s every race ranked so you know exactly what to reroll for.
| Race | Tier | Rarity | Key Bonuses |
|---|---|---|---|
| Aesir (Asura) | S | Mythical | +75% DMG, +100% Crit DMG, +10% Crit Chance |
| Vanir (Venir) | A | Legendary | +75% DMG, +25% Katana DMG |
| Nether | A | Legendary | +75% DMG, +25% Buster DMG |
| Elf | A | Legendary | +75% DMG, +25% Sword DMG |
| Flame | B | Epic | +50% DMG, +50% Health |
| Frost | B | Epic | +50% DMG, +20% DMG Reduction |
| Giant | C | Rare | +30% DMG, +20% Health |
| Dwarf | C | Uncommon | +30% Health |
| Human | D | Common | Minimal bonuses |
Aesir (also called Asura)
Aesir is unanimously the top race in Broken Blade — and it’s not close. The combination of +75% flat damage, +100% Crit Damage, +10% Crit Chance, and +5% Attack Speed improves every offensive stat simultaneously. No other race scales this well into late-game content, boss fights, and mob farming. The Mythical rarity means it has roughly a 0.03% drop rate, so expect to spend many Race Reroll items from the Nivaron Boss before landing it. It’s worth the grind.
Best For: Every playstyle and weapon type.
Vanir (Venir) Grants +75% Damage plus a +25% Katana Damage bonus. For Katana users, this is the closest alternative to Aesir and can nearly match its output in single-target boss fights. If you run a Katana build and can’t land Aesir, keep Vanir.
Nether Identical formula to Vanir but for Buster weapons: +75% Damage and +25% Buster Damage. Buster builds hit extremely hard with this race equipped. Solid endgame option for Buster mains.
Elf Also Legendary-tier with +75% Damage and a +25% weapon-specific bonus (Sword). Elf makes Sword builds highly competitive for crowd control and general farming. Excellent long-term hold if Aesir stays out of reach.
Flame Balanced offensive and survivability race with +50% Damage and +50% Health. Beginners tend to underestimate Flame because it lacks crit bonuses, but the survivability boost makes progression smoother. Great for clearing tough islands early.
Frost Offers +50% Damage and +20% Damage Reduction. Takes less total damage than Flame’s health bonus in prolonged fights, making Frost the better pick for extended boss encounters. Reroll once Legendary options become accessible.
Giant (+30% DMG, +20% Health) and Dwarf (+30% Health) both lack offensive scaling that matters past the early game. Human sits at D Tier with negligible bonuses — replace it the moment you can unlock rerolls at Level 500.

Pro Tip: Aesir’s ~0.03% mythical drop rate means most players settle for a Legendary A Tier race during normal progression. Any of the three is a strong long-term hold until Aesir drops.
Aesir (also listed as Asura) is the best race, thanks to +75% Damage, +100% Crit Damage, and +10% Crit Chance stacking on top of each other for massive endgame output.
Race Rerolls unlock at Level 500. Farm the Nivaron Boss to collect Race Reroll items, or trade with other players.
Yes — Vanir is an A Tier Legendary race that provides +75% Damage plus +25% Katana Damage. It’s the best race for dedicated Katana builds outside of Aesir.
Both are B Tier. Keep Flame if you want balanced damage and survivability for general farming. Choose Frost for boss fights where Damage Reduction matters more than raw health.
Aesir is Mythical rarity with an approximately 0.03% drop rate from Race Rerolls. Most players will need hundreds of rerolls before obtaining it.