
If you want to stop wasting gold and rerolls in Wizard Alchemy, you need this tier list. I’ve ranked every major category, wands, races, potions, robes, hats, and brooms, so you know exactly what’s worth chasing at each stage of the game.
| Category | S-Tier Pick | Why It’s Best |
|---|---|---|
| Wands | Coreflame Rod | Covers every major stat |
| Races | Thestrals | Best passive + DPS |
| Potions | Frost Thorn / Night Wraith | Damage + range |
| Robes | Golden Reverie / Starlight | +60 HP each |
| Hats | Lava Wizard Hat | +40 HP + Lava Resist |
| Brooms | Lava Broom | Highest speed stats |
Wands directly affect your damage output and cooldown efficiency — upgrade these first.
| Tier | Wand | Cost | Key Stats |
|---|---|---|---|
| S | Coreflame Rod | 50,000g | 30 ATK, 30% boost, 30% crit, 30 CDR |
| S | Ice Star Wand | 20,000g | 20 ATK, 50 CDR (highest in game) |
| S | Ember Staff | 30,000g | 44 ATK, 20% boost, 30% crit |
| A | Trinity Silverbeak | 3,333g | 33 ATK, 333 HP, 33 CDR |
| B | Demon Trident | 8,000g | 30 ATK, 15% boost, 10% crit |
| B | Azure Wand | 1,000g | 25 ATK, 20 CDR |
| C | Wingbird Wand | 200g | Basic starter upgrade |
| D | Twisted Wand | Free | Replace immediately |
Coreflame Rod is the endgame king — hidden at the top of the Volcano, it’s the only wand covering every major stat. The Ice Star Wand, found behind the waterfall, is the better mid-game pick thanks to its 50 CDR, which beats raw attack for consistent damage. Ember Staff is great for crit builds but less reliable than CDR-based play.
Your race provides passive buffs that carry you throughout the entire game. Reroll aggressively toward S-tier.
| Tier | Race | Drop Rate | Highlight Passive |
|---|---|---|---|
| S | Thestrals | 1% | Dark damage, ATK boost, Disaster DoT |
| S | Stellar Ambassador | 4% | Burst move speed + 20 skill speed |
| A | Ice Crystal | — | 20% ice elemental damage + max HP |
| A | Fiendish Demon | — | 20% fire damage + movement speed |
| A | Undead | — | Immortality proc + 30% max HP |
| B | Werewolf | 10% | HP, ATK, movement speed blend |
| B | Death Eater | 10% | 5% HP on kill, 10% ATK boost |
| C | Tree Spirit | 15% | Minor stats, movement penalty |
| C | Elf | 15% | Small stat buffs |
| D | Human | 25% | No passive — reroll immediately |
Thestrals is the dream roll at 1%. It gives attack, dark elemental damage, movement, and a damage-over-time passive. Since it’s so rare, target the Stellar Ambassador first. At 4%, it’s actually achievable, and the Celestial Realm buff alone justifies the chase.

Potions are your combat spells. Higher rarity = dramatically stronger performance.
| Tier | Potion | Type | Best Use |
|---|---|---|---|
| S | Frost Thorn | Rare | AoE farming, low cooldown |
| S | Night Wraith | Legendary (W1) | Heavy dark magic AoE |
| S | Solar Flare | Legendary (W2) | Highest single-target damage |
| S | Molten Core | Legendary (W2) | Best crowd damage |
| A | Dragon Breath | Epic | Fire blast, strong AoE |
| A | Radiant Sword | Epic | Sky AoE, great coverage |
| A | Thunder Revenge | Epic | Multi-lightning AoE |
| B | Meteorite | Rare | AoE, limited by cooldown |
| B | Tornado | Rare | Unreliable vs mobile enemies |
| C | Earth Shield / Ice Turtle Armor | — | Situational defense only |
| D | Wind Blade, Rock Blast, Wood Splinter | — | Replace ASAP |
For early game, Fire Arrow and Ice Spike carry you fine. Once you hit mid-game, push for Frost Thorn. For late game, grind toward Night Wraith (requires 3 furnace cores + 2 dark shards) or the World 2 legendaries. Solar Flare is the top single-target option; Molten Core wins in crowds.
| Tier | Item | Cost | Stat |
|---|---|---|---|
| S | Golden Reverie (Robe) | 12,000g | +60 HP |
| S | Starlight (Robe) | 12,000g | +60 HP |
| C | Starmoon (Robe) | 1,800g | +30 HP |
| S | Lava Wizard Hat | 10,000g | +40 HP + 100% Lava Resist |
| A | Golden Reverie (Hat) | 6,000g | +40 HP |
| A | Starlight (Hat) | 8,000g | +40 HP |
| C | Starmoon (Hat) | 1,200g | +20 HP |
For robes, Golden Reverie and Starlight are identical at +60 HP — pick whichever looks better to you. The Lava Wizard Hat is essential for World 2 since its 100% Lava Resistance is completely unique. If you spend any time in lava zones, this hat is basically mandatory.
| Tier | Broom | Cost | Stats |
|---|---|---|---|
| S | Lava Broom | 50,000g | 25 accel, 50 max accel |
| B | Apprentice Broom | 3,000g | 10 accel, 35 max accel |
The Apprentice Broom is required to reach World 2 (found at Departure Isle beach under the Sea of Oblivion portal). Upgrade to the Lava Broom once you have 50,000g — it’s roughly double the speed and changes how fast you can farm World 2.
The Coreflame Rod (50,000g, hidden at Volcano top) is the best overall wand. For mid-game, the Ice Star Wand behind the waterfall for 20,000g is the top pick due to its 50 CDR stat.
Thestrals at 1% drop rate is the best, but practically speaking, aim for Stellar Ambassador at 4% — it’s strong and actually rollable without hundreds of rerolls.
Solar Flare deals the most single-target damage in the game. For farming large groups, Molten Core has better AoE. For the most accessible late-game option, Night Wraith is your World 1 legendary goal.
You need the Apprentice Broom (3,000g from Departure Isle beach) to fly and access the World 2 portal. Flight is required you cannot walk through it.
Only if you have plenty of rerolls saved. At 1%, expect to spend a lot of attempts. Focus on getting Stellar Ambassador or Undead first, then chase Thestrals once you’re comfortable with your progress.