
The best class in Solo Hunters is the Assassin (Mythic) β its +20% M1 Damage, +20% Magic Damage, and +20% Health boosts support every build in the game. The Tank (Legendary) sits right behind it and is the strongest class for weapon builds, since M1 builds currently out-damage everything else. Classes in this Solo Leveling-style Roblox RPG only multiply your stats β none unlock new abilities β so the one you lock in on day one decides how fast you clear dungeons. Here’s my full tier list, current as of the Orcs update in November 2026.
Four criteria decided every placement: total stat boost value, how well the buffs support the game’s two real builds (weapon/M1 and power/ability), rarity versus payoff, and the class breakdowns the developers shared on their official Discord and Trello board. Classes don’t add signature moves yet, so raw buffs rule the meta.
| Tier | Class | Rarity (Reroll Chance) | Buffs | Best For |
|---|---|---|---|---|
| S | Assassin | Mythic (5%) | +20% M1 Damage, +20% Magic Damage, +20% Health | Every build |
| S | Tank | Legendary (10%) | +40% Health, +20% M1 Damage | Weapon builds |
| A | Mage | Legendary (10%) | +40% Magic Damage | Power builds |
| A | Summoner | Epic (25%) | +20% Magic Damage, +20% Health | Power builds |
| B | Elf | Epic (25%) | +25% Magic Damage | Early power builds |
| B | Knight | Rare (60%) | +10% M1 Damage, +10% Magic Damage, +10% Health | Placeholder |
The Assassin is the Sung Jin-Woo of classes: rarest in the game at a 5% reroll chance, but worth every spin because three solid buffs fit any playstyle. A 2026 update also added fresh abilities to the class, cementing its top spot. The Tank is my pick if you main weapons β a 40% Health pool plus 20% M1 Damage beats the Assassin for pure weapon builds, and it keeps you alive through late-dungeon boss bursts.
The Mage is the best pure power class; its 40% Magic Damage boost makes every ability hit noticeably harder. It would be S-tier if power builds weren’t trailing the M1 meta. The Summoner trades 20% of that magic punch for +20% Health β the safer power-build option while you’re still learning boss patterns.
The Elf is a budget Mage: same playstyle, weaker 25% boost. It’s fine for your first few gates, but reroll once codes give you the chance. The Knight is a half-strength Assassin that shows up in 60% of rerolls β the most common pull and the first thing you should replace.
One trap to avoid: Agility only raises movement speed, never attack speed β stack Energy instead if you need more Dash uptime.
Rerolls are permanent β there’s no undo β so stock up on free ones from our Roblox codes picks before spinning. You redeem Solo Hunters codes at the Class Reroll NPC at the Docks: past the Merchant, past the basketball court, inside the grey building beside the brown storage containers.
60% Knight (Rare), 25% Epic (Elf or Summoner), 10% Legendary (Tank or Mage), and just 5% for the Mythic Assassin.
No β Werewolf is a rune (power), not a class. It’s one of the strongest abilities in the game, but it doesn’t touch your class buffs.
You’re limited to one class per account, and rerolling permanently replaces your current one β plan before you spin.
Redeem active Solo Hunters codes for free rerolls. It’s currently the only reliable way, so claim every new drop the day it lands.