
Elemental landed in 99 Nights in the Forest on September 5, 2026 with the New Classes update, and it runs on one clean idea: pick a biome before your run starts, and you spawn immune to that biome’s hazard. I’ve run it through Snow, Volcanic, and Jungle to see exactly what the 400 Diamonds buys you.
| Cost | Star Rating | Released | Biomes Supported |
|---|---|---|---|
| 400 Diamonds | 4-star | Sep 5, 2026 | Snow, Volcanic, Jungle |
Here’s everything you need to unlock, level, and decide whether to run Elemental this season.
Levels 2 and 3 track biome-specific counters, not general activity — chests opened outside a biome don’t count.
| Level | Requirement | Perk |
|---|---|---|
| 1 | Buy for 400 Diamonds | Spawn with the helmet from your chosen biome |
| 2 | Open 20 biome chests + kill 80 enemies in a biome | Chance to apply a biome effect on hit (higher while in a biome) |
| 3 | Open 50 biome chests + kill 200 enemies in a biome | Faster sprinting and better night vision in biomes |
Your Level 1 perk is the whole reason to run this class — each helmet grants full immunity to that biome’s environmental damage from Day 1.
| Biome | Starter Helmet | Immunity |
|---|---|---|
| Snow | Mammoth Helmet | Freezing cold |
| Volcanic | Infernal Helmet | Fire and lava damage |
| Jungle | Boar Helmet | Poison damage |
Worth knowing: immunity only covers environmental hazards. Cultists, wolves, and bosses still hit at full strength, and hunger still ticks down regardless of your helmet. In the volcanic biome specifically, lava immunity turns lava pools into a tool — you can walk enemies into them without taking damage yourself.
Stick to one biome instead of bouncing between Snow, Volcanic, and Jungle. Both upgrade counters are biome-locked and persist across runs, so a failed attempt still banks progress. Jungle enemies tend to be the fastest kill-count grind if you’re chasing Level 3.
If your runs already revolve around Snow, Volcanic, or Jungle, yes — it removes the entire gearing-up phase for that region. If you rarely leave camp or want an immediate weapon starter, another class stretches your Diamonds further, since Elemental’s only guaranteed starter is a helmet, not a weapon.
This is separate from class progression — any class can complete it. Apply poison, ice, or fire effects to 50 different enemies to earn 6 Diamonds. It doesn’t require owning Elemental at all.
400 Diamonds from the Classes shop in the lobby.
A biome-specific helmet: Mammoth (Snow), Infernal (Volcanic), or Boar (Jungle), chosen at the start of your run.
No — it only cancels environmental hazards like cold, lava, and poison. Enemy damage and hunger are unaffected.
It’s better suited to players who already explore Snow, Volcanic, or Jungle regularly, since its perks are useless near camp.
Yes, any class with an elemental damage source (like a Poison Spear) can complete the badge.