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Pokemon Legends Z-A Normal-Type Tier List

Pokemon Legends Z-A Normal-Type Tier List (December 2025) Best Pokemon Ranked

Table Of Contents

Listen, I’ve spent over 200 hours in Pokemon Legends Z-A, and I can tell you that Normal-type Pokemon are criminally underrated. Everyone’s chasing Legendaries and Dragon-types, but some of the most versatile team members I’ve used have been Normal-types. Normal-type Pokemon in Pokemon Legends Z-A offer exceptional versatility with minimal weaknesses, only vulnerable to Fighting-type moves while providing neutral coverage against most opponents. They’re the reliable backbone that can carry you through the toughest battles when built correctly.

What makes Normal-types special in Z-A is their Mega Evolution potential. Pokemon like Mega Kangaskhan, Mega Drampa, and Mega Lopunny transform from decent options into absolute powerhouses. In this comprehensive tier list, I’m ranking every single Normal-type Pokemon based on their stats, movesets, Mega Evolution access, and actual battle performance.

Understanding Normal-Type Pokemon Ranking Factors

Before diving into my tier list, let me explain exactly how I evaluated each Pokemon. I didn’t just look at base stats I tested these Pokemon extensively in story mode, ranked battles, and against Rogue Mega Evolutions.

Stats & Combat Efficiency: Base stats matter, but how those stats translate to actual damage output and survivability matters more. I prioritized Pokemon with balanced stat spreads that excel in multiple situations.

Mega Evolution Access: This is massive in Z-A. Pokemon with Mega Evolutions receive significant stat boosts and sometimes type changes. Mega versions consistently outperform their base forms by substantial margins.

Moveset & Coverage: Normal-type moves won’t hit Ghost-types and deal reduced damage to Rock and Steel. The best Normal-types learn diverse moves from other types to cover these weaknesses.

Early-Game Availability: Pokemon you can catch early provide more value throughout your playthrough. Late-game options need to be exceptionally strong to justify their placement.

Dual-Typing Benefits: Pure Normal-types have minimal resistances. Pokemon with secondary types like Fire, Flying, or Electric gain additional coverage and defensive options.

Complete Pokemon Legends Z-A Normal-Type Tier List

S-Tier Normal Pokemon

PokemonTypeBase Stat TotalKey StrengthsMega Evolution
DrampaNormal/Dragon490 (580 Mega)160 Special Attack (Mega), Draco MeteorYes
KangaskhanNormal490 (590 Mega)Excellent bulk, pure Normal-typeYes
LopunnyNormal480 (580 Mega)High Speed, massive Attack boostYes
PyroarNormal/Fire507 (607 Mega)High Special Attack & SpeedYes

A-Tier Normal Pokemon

PokemonTypeBase Stat TotalKey StrengthsMega Evolution
PidgeotNormal/Flying479 (579 Mega)Excellent Special Attack, early availabilityYes
HelioliskNormal/Electric481Great Special Attack, dual typingNo
FurfrouNormal472Decent offensive stats, good movesNo

B-Tier Normal Pokemon

PokemonTypeBase Stat TotalKey StrengthsMega Evolution
AudinoNormal445High Defense & Special Defense, supportNo
DiggersbyNormal/Ground425Average stats, decent dual-typingNo
WatchogNormal420Below-average stats across boardNo

C-Tier Normal Pokemon

PokemonTypeBase Stat TotalKey StrengthsMega Evolution
FletchlingNormal/Flying278Early-game only, evolves to Fire/FlyingNo
SwabluNormal/Flying310Pre-evolution form, limited useNo
EeveeNormal325Multiple evolution paths availableNo

Detailed Analysis of Every Normal-Type Pokemon

Detailed Analysis of Every Normal-Type Pokemon

Drampa – The Special Attack Powerhouse

Drampa absolutely dominates as the best Normal-type in Pokemon Legends Z-A, and it’s not even close. When I first got my hands on Mega Drampa with its 160 base Special Attack, I couldn’t believe how quickly it deleted opposing Pokemon. A single Draco Meteor from this dragon can OHKO most opponents in the game, and that’s before factoring in type advantages. The Normal/Dragon dual-typing gives you STAB on both Hyper Voice and Dragon Pulse, creating incredible neutral coverage.

What really sets Drampa apart is its movepool versatility. Beyond the devastating Dragon-type attacks, mine runs Ice Beam for Flying and Dragon-types, Thunderbolt for Water-types, Fire Blast for Steel-types, and Earth Power for coverage. The only real weakness holding Drampa back is its lackluster Speed stat, but when you’re one-shotting everything, speed hardly matters. This Pokemon single-handedly carried me through the post-game Rogue Mega battles.

I recommend catching a Drampa as early as possible and investing heavily in Special Attack EVs. Pair it with a faster Pokemon that can handle threats before they hit Drampa, and you’ll have an unstoppable core. The Mega Evolution transforms Drampa from great to legendary-tier.

Kangaskhan – The Unstoppable Tank

Mega Kangaskhan has been a competitive monster since Generation 6, and Pokemon Legends Z-A does nothing to diminish its dominance. While the game removed abilities like Parental Bond, Kangaskhan’s raw stats more than compensate. With 590 base stat total when Mega Evolved, distributed excellently across Attack, Defense, and Special Defense, this Pokemon becomes an immovable object that hits like a freight train.

What I love about Kangaskhan is its pure Normal-typing. Unlike Pokemon that gain secondary types through Mega Evolution (and additional weaknesses), Mega Kangaskhan remains vulnerable only to Fighting-types. This makes team-building incredibly simple just avoid obvious Fighting-type matchups. I’ve run Kangaskhan with Return for massive STAB damage, Earthquake for coverage, Sucker Punch for priority, and either Crunch or Power-Up Punch depending on the situation.

Kangaskhan’s accessibility is another huge plus. You can find wild Kangaskhan relatively early in certain areas, and it performs admirably even before Mega Evolution. The defensive stats allow it to tank hits that would KO frailer Pokemon, making it perfect for difficult story battles. Invest in Attack and HP EVs, give it a Silk Scarf, and watch it demolish everything.

Lopunny – The High-Speed Assassin

Before Mega Evolution, Lopunny is frankly mediocre a filler Pokemon you might use temporarily in the early game. But Mega Lopunny? Completely different story. The transformation grants enormous Attack and Speed boosts, turning this bunny into a blazing-fast physical sweeper that can decimate unprepared teams.

Mega Lopunny’s 136 base Attack and 135 base Speed make it one of the fastest hard-hitters in the game. I typically run High Jump Kick for devastating Fighting-type STAB, Return for Normal-type coverage, Ice Punch to handle Dragon and Flying-types, and either Fake Out for priority or U-turn for momentum. The Fighting-type addition through Mega Evolution is brilliant because it gives Lopunny super-effective coverage against Dark, Steel, Rock, Ice, and Normal-types.

The main drawback is Lopunny’s relatively low HP and defenses, even after Mega Evolution. You need to play aggressively get Lopunny in safely, Mega Evolve immediately, and start sweeping before the opponent can retaliate. In my ranked battles, I’ve found Lopunny excels as a late-game cleaner once opposing walls are weakened. Don’t sleep on this Pokemon just because its base form seems weak.

Pyroar – The Dual-Type Destroyer

Pyroar receiving a Mega Evolution in Pokemon Legends Z-A was one of my favorite additions. The Normal/Fire typing creates unique offensive opportunities, and Mega Pyroar’s 129 Special Attack combined with 126 Speed makes it a formidable special sweeper. While not quite reaching Drampa’s nuclear Special Attack levels, Pyroar compensates with superior Speed and earlier availability.

I caught a Litleo in the early game and evolved it around level 35, giving me plenty of time to train and bond with Pyroar throughout my playthrough. The movepool is fantastic: Hyper Voice for Normal STAB, Flamethrower or Fire Blast for Fire STAB, plus coverage options like Dark Pulse, Earth Power, and even Solar Beam (though I prefer not needing sun setup). The Fire-typing helps tremendously against the numerous Steel and Ice-types you’ll encounter.

The defensive stats are Pyroar’s weak point. Even with Mega Evolution, you’re not tanking super-effective hits from Water, Ground, Rock, or Fighting-types. Play Pyroar as a hit-and-run attacker bring it in against favorable matchups, deal massive damage, and switch out when threatened. With proper prediction and switching, Pyroar can absolutely tear through opponent teams.

Pidgeot – The Reliable Early-Game MVP

Every Pokemon journey needs a dependable Flying-type, and Mega Pidgeot fills that role beautifully in Pokemon Legends Z-A. This is likely one of the very first Pokemon you’ll encounter, appearing as Pidgey in the opening areas. By mid-game, you’ll have a fully evolved Pidgeot with access to its Mega Stone, transforming it into a Special Attack powerhouse.

Mega Pidgeot sports 135 base Special Attack and 121 base Speed, making it faster and harder-hitting than its stats might suggest. The Normal/Flying dual-typing gives you STAB on both Hurricane (or Air Slash for better accuracy) and Hyper Beam. I typically run Hurricane, Heat Wave for Steel and Ice coverage, U-turn for momentum, and Tailwind for team support. The Heat Wave coverage is particularly valuable I can’t count how many times it’s saved me against bulky Steel-types.

What makes Pidgeot stand out is its consistency and availability. You invest minimal effort to obtain one, and it rewards you with solid performance throughout the entire game. It handles Fighting-types effortlessly, provides fast special damage when needed, and the Flying-typing immunity to Ground moves is incredibly useful. While Pidgeot won’t carry your team like Drampa or Kangaskhan, it’s an excellent supporting team member that never disappoints.

Heliolisk – The Electric Coverage Specialist

Heliolisk is unique among Normal-types because its Electric secondary typing gives it genuinely good offensive coverage. With 481 base stat total and 109 base Special Attack, Heliolisk functions as a fast special attacker that can pressure Water, Flying, and Steel-types effectively. I used Heliolisk extensively during my playthrough because of how well it complemented my other team members.

The movepool is where Heliolisk shines. Volt Switch for momentum, Thunderbolt for raw power, Hyper Voice for STAB Normal damage, and then coverage moves like Dragon Pulse, Grass Knot, or Focus Blast depending on your team needs. The Electric-typing also grants Heliolisk useful resistances to Flying, Steel, and Electric attacks, making it tankier than pure Normal-types in specific matchups.

Unfortunately, Heliolisk’s Defense is its major weakness only 62 base Defense means physical attackers can KO it quickly. The lack of Mega Evolution also hurts its late-game viability compared to Pokemon like Pidgeot or Pyroar. However, for the mid-game content and as a fast Electric-type option, Heliolisk performs admirably. I recommend using it as a special attacking pivot switch in, deal damage with STAB moves, and Volt Switch out to maintain momentum.

Furfrou – The Underutilized Utility Pokemon

Furfrou is one of those Pokemon that looks promising on paper but falls short in actual battles. With 472 base stat total, Furfrou’s stats are simply too mediocre to compete with top-tier Normal-types. The 80 base Attack is workable, 60 base Defense is terrible, and 102 base Speed is respectable but not exceptional.

What Furfrou does have is a decent movepool for physical attacking. I ran Return for STAB, Wild Charge for Water and Flying coverage, Surf for Ground and Rock coverage, and U-turn for momentum. The ability to learn moves from multiple types gives Furfrou some flexibility, but the weak stats mean it struggles to actually KO opponents even with super-effective hits.

I briefly used Furfrou in the early-to-mid game before replacing it with stronger options. If you’re attached to Furfrou aesthetically (the different Trim forms are admittedly cool), it can work in casual playthroughs with heavy investment. However, for competitive battling or efficient story progression, you’re better off using literally any S-tier or A-tier Normal-type instead. Furfrou needed a Mega Evolution to stay relevant.

Audino – The Defensive Support Specialist

Audino occupies a unique niche as the only Normal-type focused purely on support and defense rather than offense. With 445 base stat total including 86 base Defense and 86 base Special Defense, Audino can actually take hits that would demolish other Normal-types. I used Audino specifically for difficult story battles where I needed a Pokemon that could heal and stall.

The support movepool is Audino’s greatest strength. Wish allows it to heal teammates by switching out, Amnesia boosts Special Defense to ridiculous levels, Protect stalls for time, and moves like Light Screen and Reflect provide team-wide defensive buffs. For attacking, I used Hyper Voice for STAB damage and Dazzling Gleam for Fighting-type coverage.

However, Audino’s offensive stats are terrible only 60 base Attack and 60 base Special Attack. This Pokemon will never win games through damage output. Instead, use Audino as a defensive pivot that absorbs hits, heals your team, and sets up screens. In my ranked battles, I found Audino most effective on stall-oriented teams that aim to outlast opponents. It’s niche but effective when used correctly.

Diggersby – The Forgettable All-Rounder

Diggersby might be the most forgettable Pokemon in this entire tier list, and that’s because there’s genuinely nothing special about it. The 425 base stat total is completely average, with no standout stats that allow Diggersby to excel in any particular role. It’s not fast, not particularly bulky, and lacks the Attack power to threaten opponents.

The Normal/Ground dual-typing is actually solid Ground gives coverage against Electric, Fire, Poison, Rock, and Steel-types while providing immunity to Electric attacks. I tried running Diggersby with Earthquake for STAB Ground damage, Return for Normal coverage, Stone Edge for Flying-types, and U-turn for momentum. The coverage is decent, but the weak stats mean even super-effective hits often fail to KO.

In my opinion, Diggersby is a Pokemon you might use temporarily if you catch it and need a Ground-type immediately. But you should replace it as quickly as possible with superior options. Pokemon like Excadrill or Garchomp provide Ground-type coverage with exponentially better stats. Unless you have a personal attachment to Diggersby, I cannot recommend using it for serious battles.

Watchog – The Weakest Normal-Type

Watchog is, unfortunately, the worst fully-evolved Normal-type in Pokemon Legends Z-A. With only 420 base stat total and no standout stats whatsoever, Watchog fails to justify a team slot in any situation. The 77 base Attack is weak, 69 base Defense is terrible, and 77 base Speed is too slow to outspeed threatening opponents.

I caught a Patrat early in my playthrough, evolved it to Watchog around level 20, and immediately benched it for better options. The movepool isn’t even particularly interesting basic Normal-type attacks like Return or Hyper Fang, some coverage moves like Crunch or Fire Punch, and that’s about it. Nothing about Watchog excels or even reaches “decent” levels.

My recommendation: avoid using Watchog entirely unless you’re doing a challenge run. Even in the early game, you have access to better Normal-types like Pidgey or Litleo. Watchog exemplifies everything wrong with low-stat Pokemon it can’t deal enough damage to threaten opponents, can’t tank hits effectively, and can’t outspeed anything important. Pass on this Pokemon completely.

Fletchling – The Early-Game Stepping Stone

Fletchling is technically a Normal/Flying-type, but only briefly. It evolves into Fletchinder at level 17, which changes its typing to Fire/Flying and removes it from the Normal-type category entirely. During the short period you use Fletchling, it functions as an early-game filler Pokemon with 278 base stat total.

I caught Fletchling within the first few hours of gameplay and used it until it evolved. The Flying-type moves like Peck and later Aerial Ace provide decent early-game damage, and the Flying-typing gives it advantage against Bug, Fighting, and Grass-types you’ll encounter early on. However, Fletchling itself is weak and gets one-shot by most stronger opponents.

The real reason to catch Fletchling is its evolved form, Talonflame, which becomes a fantastic Fire/Flying-type addition to your team. Don’t think of Fletchling as a long-term investment in your Normal-type roster it’s a temporary team member that quickly transforms into something much better. If you want a true Normal/Flying-type for your entire playthrough, use Pidgey/Pidgeot instead.

Swablu – The Pre-Evolution Disappointment

Swablu suffers from the same problem as Fletchling it’s a pre-evolution form that you’ll only use temporarily before it becomes something different. With 310 base stat total as a Normal/Flying-type, Swablu is weak, slow, and lacks any meaningful offensive presence. It evolves into Altaria at level 35, gaining Dragon/Flying typing and becoming much more useful.

During my playthrough, I caught a Swablu mostly for Pokedex completion. I briefly trained it in the early-mid game but found its performance disappointing. The Normal-type moves barely deal damage, the Flying-type attacks aren’t much better, and its defenses are too weak to tank hits. Swablu also takes a long time to evolve compared to most Pokemon, reaching level 35 before finally transforming.

If you want to use Altaria eventually, catching Swablu makes sense despite the temporary weakness. However, don’t count Swablu itself as a viable Normal-type for your team. It exists purely as a stepping stone to its Dragon/Flying evolution. For actual Normal-type performance, you need fully-evolved Pokemon with competitive stats.

Eevee – The Evolution Potential Pokemon

Eevee is a special case in this tier list because it’s not meant to remain a Normal-type. With 325 base stat total, base Eevee is weak and serves only as the pre-evolution form for eight different evolution paths (nine if you count regional variants). The entire point of Eevee is choosing which Eeveelution fits your team composition best.

In Pokemon Legends Z-A, you can evolve Eevee into Vaporeon (Water), Jolteon (Electric), Flareon (Fire), Espeon (Psychic), Umbreon (Dark), Leafeon (Grass), Glaceon (Ice), or Sylveon (Fairy). Each evolution has distinct stats, movesets, and strategic roles. I evolved my Eevee into Sylveon for Fairy-type coverage, which became one of my strongest team members.

If you insist on using Eevee in its Normal-type form, you’ll struggle significantly. The low stats and limited movepool make it unsuitable for difficult battles. My advice: catch Eevee as early as possible, decide which evolution suits your team needs, and evolve it immediately. Don’t waste time trying to make base Eevee work when its evolutions are exponentially stronger.

Best Normal-Type Pokemon for Different Playstyles

For Offensive Players: Mega Drampa is your answer. The absurd Special Attack stat combined with excellent coverage moves creates a nuclear cannon that deletes opponents. Pair it with Mega Lopunny for physical sweeping capabilities.

For Balanced Players: Mega Kangaskhan provides the perfect balance of offense and defense. You can both deal significant damage and tank hits effectively, making it suitable for various situations.

For Defensive Players: Audino with maximum Defense and Special Defense investment, running Wish, Protect, and dual screens, creates a stall fortress. Pair it with Mega Kangaskhan for defensive synergy.

For Early-Game Speedruns: Pidgeot and Pyroar both evolve relatively early and gain Mega Evolutions quickly. They’ll carry you through the story with minimal investment.

For Ranked Battles: Mega Drampa, Mega Kangaskhan, and Mega Lopunny form the core of competitive Normal-type strategies. All three excel in the current ranked meta.

Normal-Type Team Building Strategies

Building around Normal-types requires understanding their limitations. Normal-type attacks cannot hit Ghost-types and deal reduced damage to Rock and Steel-types. Your team needs Pokemon that cover these weaknesses.

Essential Coverage: Include Pokemon with Fighting-type moves to handle Normal, Dark, Rock, Steel, and Ice-types. Ghost or Dark-types handle Ghost opponents effectively. Ground or Fighting-types break through Rock and Steel walls.

Mega Evolution Management: You can only Mega Evolve one Pokemon per battle. Choose the Mega that provides the most value for each specific match. Against physical attackers, Mega Kangaskhan’s bulk shines. Against teams weak to special attacks, Mega Drampa dominates.

Speed Control: Normal-types vary wildly in Speed stats. Lopunny and Pyroar outspeed most opponents naturally. Drampa and Kangaskhan need support from faster teammates that can remove threats before they attack.

Type Synergy: Pair Normal-types with Pokemon that resist Fighting-type attacks (their only weakness). Psychic, Flying, and Fairy-types all resist Fighting and appreciate the neutral coverage Normal-types provide.

Common Mistakes When Using Normal-Types

Mistake #1: Relying Only on Normal-Type Moves Normal-type attacks have terrible neutral coverage they can’t hit Ghosts and deal reduced damage to Rock and Steel. Always teach your Normal-types coverage moves from other types.

Mistake #2: Ignoring Mega Evolution Stones Normal-types with Mega Evolutions become exponentially stronger. Prioritize obtaining Kangaskhanite, Drampite, Lopunnite, and Pyroarite as early as possible in your playthrough.

Mistake #3: Overcommitting to Early-Game Normal-Types Pokemon like Watchog, Diggersby, and base Furfrou won’t carry you through the entire game. Recognize when to replace weaker Normal-types with superior options like Drampa or Kangaskhan.

Mistake #4: Forgetting About Fighting-Type Weakness Fighting-types are common and hit hard. Don’t send your Normal-types into obvious Fighting-type matchups. Keep a Flying, Psychic, or Fairy-type ready to switch in.

Mistake #5: Neglecting EV Training Normal-types with mediocre stats (especially B-tier and below) need proper EV investment to function. Focus on their strongest stats Special Attack for Pyroar and Drampa, Attack for Kangaskhan and Lopunny.

FAQ

What is the strongest Normal-type Pokemon in Pokemon Legends Z-A?

Mega Drampa is the strongest Normal-type in Pokemon Legends Z-A with 160 base Special Attack when Mega Evolved. It combines devastating Dragon and Normal STAB moves with excellent coverage options like Ice Beam, Thunderbolt, and Fire Blast. The only weakness is its lower Speed stat, but the raw power compensates completely.

Which Normal-type should I choose for my first playthrough?

Pidgeot is the best Normal-type for first-time players. You encounter Pidgey extremely early, it evolves at reasonable levels, gains Mega Evolution mid-game, and provides consistent Flying-type coverage throughout your journey. The early availability and reliability make it perfect for newcomers.

Are Normal-type Pokemon viable in ranked battles?

Absolutely yes Mega Kangaskhan, Mega Drampa, and Mega Lopunny are all top-tier picks in ranked battles. Their combination of strong stats, good movepool coverage, and Mega Evolution power makes them competitive threats. I’ve reached high ranks using teams built around these three Normal-types.

What moves should I teach my Normal-type Pokemon?

Always include at least one coverage move that hits Rock, Steel, or Ghost-types. For physical attackers, teach Earthquake, Stone Edge, or Shadow Claw. For special attackers, teach Focus Blast, Earth Power, or Shadow Ball. STAB Normal moves like Return or Hyper Voice remain valuable for neutral coverage.

How do I counter Fighting-type Pokemon with my Normal-type team?

Fighting-types are the biggest threat to Normal-types. Always keep a Flying, Psychic, or Fairy-type teammate ready to switch in. Pokemon like Gardevoir, Alakazam, or Staraptor can eliminate Fighting-types before they threaten your Normal-types. Never let your Normal-types face Fighting-types directly.

Can I beat the game using only Normal-type Pokemon?

Yes, but it’s challenging. You’ll need a full team of well-trained Normal-types with diverse coverage moves. Focus on Mega evolutions Drampa, Kangaskhan, Lopunny, Pyroar, and Pidgeot give you enough power and coverage to handle most situations. Audino provides support capabilities for difficult battles.

When should I use my Mega Evolution in battle?

Use your Mega Evolution immediately when facing tough opponents like Rogue Megas or ranked battle threats. The stat boosts are massive and often decide battles. Save your Mega for your strongest Normal-type usually Drampa for special sweeping or Kangaskhan for balanced play.

Which Normal-type Pokemon are worth avoiding entirely?

Watchog and Diggersby should be avoided completely unless you’re doing a challenge run. Their stats are too weak to contribute meaningfully, even with proper training. Furfrou is borderline usable but outclassed by every S-tier and A-tier option. Focus your time on Pokemon that actually perform well.

Conclusion

Normal-type Pokemon in Pokemon Legends Z-A prove that “normal” doesn’t mean boring or weak. The Mega Evolutions elevate this type to competitive viability, with Drampa, Kangaskhan, and Lopunny standing among the strongest Pokemon in the entire game. Whether you’re building a team for the story mode or climbing ranked ladders, Normal-types provide exceptional value.

My final recommendations: prioritize obtaining Mega Stones for your chosen Normal-types immediately. Invest heavily in Drampa if you prefer special attacking, Kangaskhan for balanced play, or Lopunny for high-speed physical sweeping. Always teach coverage moves to handle Ghost, Rock, and Steel-types that resist Normal attacks.

Remember that Pokemon battles reward proper team building and prediction over raw stats. Even B-tier Normal-types can win matches with the right strategy and support. Experiment with different team compositions, learn matchups thoroughly, and most importantly have fun with your favorite Pokemon!

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