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Hypershot Ability Tier List

Hypershot Ability Tier List (December 2025) Best Abilities Ranked

Table Of Contents

When I first jumped into Hypershot, I quickly realized that choosing the right abilities makes all the difference between dominating matches and constantly respawning. Not all abilities in Hypershot are created equal some can completely transform your gameplay, enabling strategies and plays that would be impossible with weaker options. The top-tier abilities like Infinity Edge, Inferno Tornado, and Volt Orb are genuine game-changers that can shift the entire momentum of a match in your favor.

In this comprehensive tier list, I’ve ranked every ability in Hypershot based on their effectiveness, versatility, and impact on gameplay. Whether you’re a beginner looking to upgrade from starter abilities or a veteran player optimizing your loadout, this guide will help you make informed decisions about which abilities deserve your gems and diamonds.

Hypershot Ability Ranking Factors

Before diving into the tier list, let me explain how I evaluated each ability. The ranking considers several critical factors that determine an ability’s overall effectiveness in competitive matches:

Combat Impact: How much the ability influences fights and your ability to secure kills or survive dangerous situations.

Versatility: Whether the ability works well across multiple game modes and map types, or if it’s situational.

Cooldown Efficiency: Shorter cooldowns mean more frequent use, which significantly increases an ability’s value.

Synergy Potential: How well the ability combines with weapons and other abilities to create devastating combos.

Skill Ceiling: The potential for skilled players to maximize the ability’s effectiveness through advanced techniques.

Cost vs. Value: Whether the ability’s performance justifies its gem or diamond cost.

Hypershot Ability Tier List

AbilityTierCooldownPrimary EffectCost
Infinity EdgeS7sContinuous melee slashesLucky Wheel
Inferno TornadoS15sFire tornado that stunsLucky Wheel
Volt OrbS13sTeleportation bolt10,000 gems
RewindA15sReturn to previous positionMedium
GrapplerA6sGrappling hookMedium
Photon ShieldA12sDamage blocking shieldMedium
TranscendA15sInvincibility + speedMedium
OverdriveA15sIncreased fire rate7,000 gems
Arcane FistA15s200 damage punchMedium
Shattering HexA10sDouble damage markMedium
Dance BombB8sCrowd control dancingLow
Lightning BoltB8sStunning bouncing boltLow
Blast GrenadeB8sLaunches enemiesLow
Exploding PeelsB12sExplosive banana peelsLow
Throwing KunaiB4sThrowing knivesLow
Auto ReloadB12sInstant reloadLow
Regen SplashC12sHealing potionLow
Bombardino CocodrilloC12sArea bombingLow
Boom TruckC12sTNT vehicleLow
GliderC12sMidair movementLow
TailwindD12sSpeed boostFree
UpdraftD6sHigh jumpFree

Detailed Hypershot Ability Analysis

S-Tier Abilities – The Absolute Best

Infinity Edge

Infinity Edge stands at the pinnacle of Hypershot abilities, and for excellent reasons. With only a 7-second cooldown, this devastating melee ability continuously slashes through enemies until there are none left in your immediate vicinity. When I activate Infinity Edge, I can literally watch enemy health bars vanish as the automated slashing mechanism does its work. The ability excels in close-quarters combat and when you’re surrounded by multiple opponents. What makes it truly special is the combination of high damage output, short cooldown, and the fact that it doesn’t require precise aiming just activate and let it work its magic.

The only downside is obtaining it requires collecting three legendary items from the Lucky Wheel: Ion Godslayer, Magic Spellbook, and Lightning Case. This makes Infinity Edge rare and difficult to acquire, but absolutely worth the effort. I recommend pairing it with Volt Orb for teleportation plays, Photon Shield for survivability, or Transcend for invincible melee rushes. The synergy with mobility abilities allows you to close gaps quickly and unleash devastation before enemies can react.

Inferno Tornado

Inferno Tornado is pure chaos wrapped in flames. This ability shoots a massive fire tornado forward that damages, stuns, and launches enemies into the air all simultaneously. With a 15-second cooldown, you need to use it strategically, but when it connects, it’s absolutely devastating. I’ve found it most effective when fired at grouped enemies or at elevated positions where enemies think they’re safe. The stunning effect leaves opponents completely defenseless, setting up easy eliminations for you and your teammates.

What truly elevates Inferno Tornado to S-tier is its ability to control space and disrupt enemy formations. In objective-based modes like Capture the Flag or King of the Hill, a well-placed Inferno Tornado can clear entire control points. The only challenge is the lengthy cooldown, so timing is everything. Combine it with Overdrive to maximize your damage during the stun window, or use Volt Orb to position yourself perfectly before unleashing the tornado. The ability requires some prediction skills since enemies can dodge it if they see it coming, but mastering the timing makes you an absolute menace.

Volt Orb

Volt Orb is my personal favorite ability and arguably the most skill-expressive in Hypershot. It shoots forward a bolt of electricity, and activating the ability again teleports you directly to the orb’s location. This creates incredible outplay potential I can flank entire teams, escape dangerous situations, or reposition to high ground instantaneously. The 13-second cooldown is reasonable for such a powerful mobility tool, and the ability costs 10,000 gems, making it more accessible than Infinity Edge.

What separates good Volt Orb users from great ones is creativity and map knowledge. I shoot the orb into unexpected angles, behind enemy lines, or straight upward to reach rooftops and elevated positions. The teleportation happens instantly, giving enemies no time to react. Skilled players can use Volt Orb to teleport behind enemy snipers, ambush groups from unexpected directions, or escape losing fights in the blink of an eye. Pair it with high DPS weapons or Overdrive for devastating surprise attacks. The ability also synergizes beautifully with Infinity Edge teleport into enemy clusters and activate your melee devastation before they know what hit them.

A-Tier Abilities – Excellent Choices

Rewind

Rewind is the ultimate “get out of jail free” card in Hypershot. It retracts your movements to where you were exactly 5 seconds ago, essentially giving you a time-travel escape button. I use Rewind aggressively rushing into enemy territory, dealing massive damage, and then instantly returning to safety before enemies can retaliate. This ability transforms risky plays into calculated strategies, allowing you to play more aggressively without suffering consequences.

The 15-second cooldown means you can’t spam it, so positioning awareness remains important. I’ve learned to track where I was 5 seconds ago mentally, ensuring I don’t accidentally rewind into a worse situation. Rewind works exceptionally well with high-burst damage abilities like Overdrive or when combined with aggressive weapons. The psychological impact on enemies is also significant they never know if you’re about to vanish after an engagement, making them hesitant to chase or commit fully to fights.

Grappler

Grappler brings Spider-Man-level mobility to Hypershot with its 6-second cooldown grappling hook. This ability launches a hook at nearby objects, pulling you rapidly toward them. I use Grappler for both offensive rushes and defensive escapes, making it incredibly versatile. The short cooldown means I can constantly reposition during firefights, making myself a difficult target while maintaining offensive pressure.

What I love about Grappler is how it smooths out movement across maps with vertical elements. I can instantly reach elevated positions, swing across gaps, or pull myself into close-quarters combat range with shotgun users. The ability works with virtually any loadout because mobility is universally valuable. Whether I’m playing aggressively or defensively, Grappler ensures I’m always fighting on favorable terms. The learning curve is minimal just aim at surfaces and launch yourself toward them. For maximum effectiveness, combine it with weapons that excel at multiple ranges, giving you options regardless of where you grapple.

Photon Shield

Photon Shield is pure survivability packed into a 12-second cooldown. It equips you with a shield that blocks all damage equal to 50 HP, essentially giving you a significant health advantage in every engagement. I activate Photon Shield before pushing objectives, during reloads, or when crossing dangerous sightlines. The shield has saved my life countless times, allowing me to win fights I would have otherwise lost.

The strategic value extends beyond just absorbing damage. When enemies see your shield, they often hesitate or waste ammunition trying to break it, giving you psychological advantages. I’ve found Photon Shield particularly effective when paired with aggressive pushing abilities or when holding contested areas. The ability works with any loadout except Transcend (since invincibility makes shields redundant). For maximum impact, activate it right before engaging enemies let them waste shots on your shield while you maintain perfect aim and secure the elimination.

Transcend

Transcend grants complete invincibility and increased movement speed for a short duration with a 15-second cooldown. This ability is incredibly powerful for both offensive pushes and defensive escapes. When I activate Transcend, I become untouchable bullets pass harmlessly through me while I reposition, revive teammates, or secure objectives without fear. The bonus movement speed amplifies its effectiveness, allowing me to cover ground rapidly.

I use Transcend most effectively during critical moments: capturing the final point in King of the Hill, retrieving the enemy flag in Capture the Flag, or escaping when outnumbered. The invincibility window is brief but more than sufficient for clutch plays. What makes Transcend A-tier rather than S-tier is the cooldown length and the fact that you still can’t damage enemies effectively while completely invincible. However, it pairs beautifully with melee abilities like Infinity Edge or Arcane Fist activate Transcend, close the gap safely, then unleash devastation once you reach your target.

Overdrive

Overdrive is the DPS lover’s dream ability. For 7 seconds, it dramatically increases your fire rate and reload speed with a 15-second cooldown. At only 7,000 gems, it’s also one of the most cost-effective premium abilities. When I activate Overdrive, my weapons transform into laser beams of destruction assault rifles feel like SMGs, and SMGs become bullet hoses. The ability excels when you need to quickly eliminate multiple enemies or burst down high-value targets.

What I appreciate most about Overdrive is its universal compatibility. It works with literally every weapon in the game, making it a safe investment regardless of your preferred playstyle. I combine it with Volt Orb for devastating teleport-and-shred combos, or with Shattering Hex to absolutely melt marked targets. The ability rewards good aim and positioning if you can land shots consistently, Overdrive turns you into an unstoppable killing machine. For maximum effectiveness, activate it when you have good positioning and multiple targets in your sights, not as a panic button.

Arcane Fist

Arcane Fist delivers a powerful punch that deals 200 damage on direct hits plus splash damage to nearby enemies with a 15-second cooldown. This ability allows me to one-shot opponents with perfectly aimed punches, making it incredibly satisfying and effective. The splash damage adds crowd control potential, damaging multiple enemies clustered together.

I use Arcane Fist aggressively, combining it with mobility abilities like Volt Orb or Grappler to close distances quickly before unleashing the punch. The ability requires good aim and timing since it’s a projectile attack, but the reward for landing it is massive. What elevates Arcane Fist to A-tier is its ability to punish grouped enemies and its one-shot kill potential. I’ve clutched numerous rounds by landing a perfect punch on a flag carrier or objective defender. Pair it with abilities that help you get close to enemies, and practice leading your shots to account for travel time. Once mastered, Arcane Fist becomes a devastating tool in your arsenal.

Shattering Hex

Shattering Hex shoots forward a hex mark that causes enemies to take double damage for 4 seconds with only a 10-second cooldown. This ability amplifies your team’s damage output dramatically, making it incredibly powerful in coordinated play. I use Shattering Hex to mark high-priority targets before engaging, essentially guaranteeing their elimination if I land my subsequent shots.

The synergy potential with other abilities is outstanding. Combining Shattering Hex with Overdrive creates situations where enemies die almost instantly marked for double damage and hit with increased fire rate is absolutely devastating. I also love pairing it with Volt Orb: mark enemies from a distance, teleport into position, then eliminate them before they can react to the teleport. In team fights, marking the enemy flag carrier or objective defender can turn the entire match. The short cooldown means I can use it frequently, making it one of the most cost-effective combat abilities available. For maximum impact, mark enemies before major engagements and communicate with teammates to focus fire on marked targets.

B-Tier Abilities – Solid Options

Dance Bomb

Dance Bomb throws an explosive that forces affected players to dance until they take damage, with an 8-second cooldown. This crowd control ability excels at disrupting enemy formations and setting up easy eliminations. When I land a Dance Bomb on multiple enemies, I can pick them off effortlessly while they’re unable to fight back. The short cooldown means I can use it frequently to control space and create opportunities.

The main limitation is that any damage breaks the dancing effect, so it works best when you can immediately capitalize on the crowd control. I find Dance Bomb most effective in objective-based modes where enemies group together naturally. Throwing it into a contested control point or at enemies defending their flag creates immediate openings for pushes. While it’s not as universally powerful as higher-tier abilities, Dance Bomb provides consistent value through reliable crowd control, making it a solid B-tier choice.

Lightning Bolt

Lightning Bolt is a unique ability that throws a lightning projectile bouncing up to 3 times off surfaces while stunning hit enemies. The 8-second cooldown makes it spammable, and the bouncing mechanic allows me to hit enemies around corners or in covered positions. I use Lightning Bolt to disrupt enemy snipers, stun rushing opponents, or create chaos in tight corridors where the bolt bounces unpredictably.

The stunning effect provides excellent crowd control, but the ability requires map knowledge to use effectively understanding bounce angles and common camping spots maximizes its impact. What places Lightning Bolt in B-tier is its situational nature: on maps with lots of walls and tight spaces, it’s incredibly strong, but on open maps, the bouncing mechanic offers less value. I recommend using it when pushing through chokepoints or when you need to dislodge enemies from entrenched positions.

Blast Grenade

Blast Grenade launches a throwable explosive that propels enemies caught in its radius, with the option to detonate early by re-activating the ability. The 8-second cooldown allows frequent use, and I employ it primarily for environmental eliminations and disrupting enemy positions. Throwing enemies off cliffs or high platforms for instant eliminations is immensely satisfying, and the knockback effect removes enemies from cover.

What I appreciate about Blast Grenade is its dual utility: I can either let it explode on impact for immediate knockback or detonate it mid-air for precise timing. This versatility makes it effective across different situations. However, it requires good aim and positioning knowledge to maximize value. I use it most effectively on maps with environmental hazards or when I need to knock enemies off objectives. While solid, it lacks the raw combat power of higher-tier abilities, placing it comfortably in B-tier.

Exploding Peels

Exploding Peels throws forward 5 banana peels that explode after up to 1 second, or instantly on direct hits. The 12-second cooldown is moderate, and the ability creates area denial through multiple explosive projectiles. I use Exploding Peels in chaotic team fights where the five projectiles can hit multiple enemies or create dangerous zones that enemies must avoid.

The ability functions as both a landmine system and direct damage tool depending on how I use it. Throwing peels into chokepoints or objective areas forces enemies to either take damage or find alternate routes. Direct hits deal substantial damage due to instant explosion, but the scatter pattern requires close-range engagements to be most effective. While fun and occasionally devastating, Exploding Peels’ longer cooldown and situational nature place it in B-tier as a solid but not exceptional choice.

Throwing Kunai

Throwing Kunai launches 5 kunai knives dealing 75 body damage or 200 headshot damage with only a 4-second cooldown. This ability serves as an excellent backup weapon when your guns run dry or when you need burst damage in close quarters. I keep Throwing Kunai equipped specifically for clutch moments I’ve secured countless eliminations by switching to kunai after emptying my magazine.

The extremely short cooldown means I can use it almost constantly, and landing headshots with kunai is incredibly rewarding. The ability requires good aim but offers high skill-ceiling potential for players who can consistently land headshots. What prevents Throwing Kunai from reaching A-tier is its requirement for close-range encounters and precise aim. However, as a versatile utility ability that never truly goes on cooldown long enough to matter, it provides consistent value throughout matches, making it a solid B-tier pick for players with good aim.

Auto Reload

Auto Reload is beautifully simple: it instantly reloads your weapon with a 12-second cooldown. While straightforward, this ability should not be underestimated. I use Auto Reload to maintain pressure during critical moments when I’m in the middle of a multi-kill streak and can’t afford reload downtime, or when I’m low on ammo during an objective push. The ability eliminates reload vulnerability, which can be the difference between winning and losing close fights.

What makes Auto Reload work across all skill levels is its universal applicability. Every weapon needs reloading, making this ability valuable regardless of your loadout choices. I find it particularly effective with high-capacity weapons where natural reloads take several seconds. The ability isn’t flashy, but it provides consistent, reliable value in every match. It pairs well with aggressive abilities like Overdrive or Shattering Hex, allowing you to maintain maximum uptime on your enhanced damage. While it won’t win you fights single-handedly like S-tier abilities, Auto Reload’s consistent utility earns it a respectable B-tier position.

C-Tier Abilities – Situational Choices

Regen Splash

Regen Splash throws down a healing potion that splashes to heal nearby players and grant a temporary speed boost with a 12-second cooldown. This support-focused ability can save you and teammates in desperate situations, providing group healing that turns losing fights into winning ones. I use Regen Splash after taking damage but before enemies can finish me off, or when supporting teammates during objective pushes.

The main issue placing Regen Splash in C-tier is that killing enemies before they damage you is generally more effective than healing after taking damage. In Hypershot’s fast-paced combat, proactive abilities often outperform reactive ones. However, the speed boost provides some offensive value, and in team-based modes with coordinated teammates, Regen Splash can extend your team’s effective combat duration significantly. It’s not a bad ability just outclassed by more impactful options for most players and situations.

Bombardino Cocodrillo

Bombardino Cocodrillo calls in an NPC crocodile to bomb a targeted area with a 12-second cooldown. This ability provides area-of-effect damage useful for disrupting enemy groups or forcing them out of cover. When I use Bombardino Cocodrillo, I’m primarily aiming to create chaos and displacement rather than secure kills directly. The NPC-controlled bombing can hit enemies in positions I can’t directly attack, providing unique tactical value.

Unfortunately, the ability telegraphs itself clearly, and skilled enemies can easily dodge the bombing runs. This makes it unreliable for securing eliminations but decent for area denial and disruption. I find the most success using it on control points or choke points where enemies have limited escape routes. While situationally useful, its unreliability and limited direct combat impact place it in C-tier acceptable but rarely optimal compared to higher-tier alternatives.

Boom Truck

Boom Truck deploys a remote-controlled TNT vehicle with a 12-second cooldown. This unique ability allows me to drive explosives into enemy positions, creating surprise attacks and massive explosions. When Boom Truck connects, it’s hilarious and devastating. However, the vehicle is relatively slow and can be destroyed by alert enemies before reaching its target.

I’ve found the most success using Boom Truck in chaotic situations where enemies are distracted, or on maps with cover allowing the truck to approach undetected. The element of surprise is crucial the first use often works because enemies don’t expect it, but subsequent attempts become increasingly difficult as opponents watch for the truck. While entertaining and occasionally effective, Boom Truck’s unreliability and easily-countered nature place it firmly in C-tier as more of a meme ability than a consistently competitive choice.

Glider

Glider equips you with a glider for midair movement control with a 12-second cooldown. This utility ability allows unexpected aerial approaches and extended air time for repositioning. I use Glider primarily on maps with significant vertical elements, where I can jump from high positions and glide to unexpected locations. The ability provides decent mobility and can surprise enemies with aerial angles they don’t anticipate.

However, Glider’s limited utility compared to more impactful mobility options like Volt Orb or Grappler places it in C-tier. While gliding, you’re also vulnerable to enemy fire and move predictably, making you an easy target for skilled opponents. The ability works best when combined with other mobility tools or on specific maps, but lacks the universal effectiveness of higher-tier choices. It’s not bad just overly specialized for most competitive situations.

D-Tier Abilities – Starter Abilities

Tailwind

Tailwind provides a temporary speed boost and longer slides with a 12-second cooldown, though the speed boost cancels when you fire your weapon. As a starter ability, Tailwind is free and provides basic mobility enhancement. I used it extensively when beginning Hypershot before unlocking better alternatives. The extended slides offer some positional flexibility, and the speed boost helps traverse maps faster.

The major limitation is the fire cancellation you can’t maintain the speed advantage during combat, severely limiting its combat effectiveness. While Tailwind serves as a functional starter ability teaching basic mobility concepts, it should be replaced as soon as you can afford any higher-tier ability. It’s perfectly serviceable for new players but offers minimal competitive advantage compared to literally every other paid ability, placing it appropriately in D-tier.

Updraft

Updraft makes you jump high into the air with only a 6-second cooldown. This starter ability is free and provides basic vertical mobility. I used Updraft to reach elevated positions and learn map layouts when first playing Hypershot. The short cooldown allows frequent use, and the vertical mobility has some niche applications for reaching high ground or dodging ground-level attacks.

However, Updraft makes you extremely vulnerable while airborne you become a predictable, floating target for enemies to shoot. The ability lacks the versatility and combat impact of even B-tier choices. While it serves as a functional introduction to ability-based gameplay, Updraft should be replaced as soon as possible with any purchased ability offering more comprehensive benefits. It’s better than having no ability at all, but only marginally, earning its D-tier placement as a starter option that demands quick replacement.

How to Change Abilities in Hypershot?

Swapping your abilities in Hypershot is straightforward. From the main menu, navigate to the Loadout tab on the left side of the screen. Select one of your available loadouts and press Edit. Navigate to the Abilities tab where you’ll see all unlocked abilities. You can equip up to three abilities per loadout each ability slot serves different tactical purposes.

I recommend creating multiple loadouts for different playstyles: an aggressive loadout with Volt Orb, Overdrive, and Infinity Edge; a supportive loadout with Photon Shield, Regen Splash, and Rewind; and a balanced loadout mixing mobility and combat abilities. Experiment with combinations to find what complements your natural playstyle and preferred weapons.

Best Ability Combinations for Maximum Impact

The most devastating loadouts combine abilities that create powerful synergies. Here are my tested combinations that consistently dominate matches:

Aggressive Teleport Build: Volt Orb + Infinity Edge + Overdrive lets you teleport behind enemy lines and shred everyone before they can react. The mobility-offense combination is absolutely devastating in team fights.

Invincible Pusher: Transcend + Photon Shield + Rewind gives you three separate defensive tools, allowing incredibly aggressive plays with multiple safety nets. Push objectives fearlessly and escape when needed.

Burst Damage Specialist: Shattering Hex + Overdrive + Auto Reload creates maximum DPS potential. Mark enemies, activate Overdrive, and never stop firing with instant reloads. Teams melt before this combination.

Mobility Master: Volt Orb + Grappler + Rewind provides three distinct movement abilities, making you nearly impossible to pin down. You control every engagement, fighting on your terms exclusively.

Frequently Asked Questions

What is the best ability in Hypershot?

Infinity Edge is currently the strongest ability overall due to its devastating damage, short 7-second cooldown, and automated targeting. However, Volt Orb often performs better in skilled hands because it enables unpredictable plays and has excellent synergy with various loadouts.

How do you get Infinity Edge in Hypershot?

You obtain Infinity Edge by collecting three legendary items from the Lucky Wheel: Ion Godslayer, Magic Spellbook, and Lightning Case. Once you’ve collected all three items, Infinity Edge unlocks automatically for free.

How much does Volt Orb cost?

Volt Orb costs 10,000 gems and can be purchased directly from the Abilities shop, making it one of the more accessible S-tier abilities compared to Lucky Wheel exclusives.

Are starter abilities like Updraft and Tailwind worth using?

Starter abilities function adequately when you’re beginning, but they should be replaced as soon as possible with purchased abilities. Even B-tier abilities provide significantly more competitive value than D-tier starters.

What abilities work best with shotguns?

Mobility abilities like Volt Orb, Grappler, and Rewind work exceptionally well with shotguns because they help you close distances quickly. Photon Shield also complements shotguns by providing survivability during close-range engagements.

Can you equip multiple movement abilities?

Yes, you can equip up to three abilities of any type. A triple-mobility loadout with Volt Orb, Grappler, and Rewind creates incredible positional flexibility, though you sacrifice some direct combat power.

What’s the best ability for beginners?

Overdrive is the best ability for beginners because it works with every weapon, costs only 7,000 gems, and simply amplifies your existing shooting skills without requiring complex mechanics or timing.

Do abilities have different effectiveness across game modes?

Yes, some abilities shine in specific modes. Rewind and Transcend excel in Capture the Flag for risky flag runs, while area denial abilities like Inferno Tornado dominate King of the Hill and control point modes.

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