
FischFright 3 (Version 2.06) launched on October 17, 2026, adding four limited enchant relics to Roblox Fisch: the Doomed, Grim, Eldritch and Vile Relics. You get them four ways: fishing on Caustic Hallow under exact conditions, trick-or-treating at decorated houses, buying them from the Dutchman Merchant (2,500β7,500 Treats), or completing Frankenstein’s cemetery rituals.
Fish in Autumn β Doomed and Eldritch bite at night under Jack-o-Moon with Sour Jelly Candy, Grim wants the same night setup with Black Licorice, and Vile is the odd one out, biting in foggy daytime. Luck plays zero role in relic catches, so nailing the conditions is everything. I’ve ground the event since launch, and this guide covers every method, price, ritual item and enchant effect.
| Relic | Fishing Setup | Dutchman Price | Ritual |
|---|---|---|---|
| Doomed Relic | Autumn, Night, Jack-o-Moon, Sour Jelly Candy | 2,500 Treats | Scary Relic (random) |
| Grim Relic | Autumn, Night, Jack-o-Moon, Black Licorice | 2,500 Treats | Scary Relic (random) |
| Vile Relic | Autumn, Day, Foggy, Black Licorice | 2,500 Treats | Scary Relic (random) |
| Eldritch Relic | Autumn, Night, Jack-o-Moon, Sour Jelly Candy | 7,500 Treats | Eldritch (guaranteed) |
All four relics live on the FischFright 3 event island. Head to Moosewood Dock, find Captain Jack beside the haunted ship, and pick the “I want to Travel” dialogue. You’ll land on Caustic Hallow, which holds every fishing spot, the decorated trick-or-treat houses, Frankenstein’s cemetery and the Dutchman’s ghost ship β all within a short walk of each other.
Relics are Limited catches, and their odds are not affected by luck β auroras and luck charms do nothing here, only the right window matters. Here’s the breakdown:
Your best odds come from Frightful Pools. These localized event pools spawn in Grim, Vile, Doomed and Eldritch versions, and each pool boosts its matching relic (the Doomed Relic can appear in both Doomed and Eldritch Pools). Don’t expect an easy catch β the Doomed Relic fights back with 20 Resilience (Hard) and a -50% progress speed penalty, so bring a strong endgame rod and settle in. You’ll find setups for all 44 event fish in our FischFright 3 bestiary guide.
Every relic can also drop from trick-or-treating, with no conditions required:
Most knocks give candy, and some houses run a Catch the Ghost minigame that can also end in a relic. I treat it as a side hustle while waiting for night or the right weather.
Want guaranteed instead? The Dutchman Merchant on the Flying Dutchman sells Doomed, Grim and Vile for 2,500 Treats each and Eldritch for 7,500 β 15,000 for the full set. Farm Treats through NPC quests (500β3,000 each), selling event fish, Frightful Caskets, Goblin challenges, and the FISCHFRIGHT2026 code (226 Treats at the time of writing).
Frankenstein stands at the cemetery altar. Each ritual costs 100 Treats to start, runs on a timer, and asks you to place items into Jack-o-Lantern pedestals and the Skeletal Hand altar β friends on your server can help place pieces, and only 2026 FischFright Skulls are accepted (FischFright 2 skulls get rejected).
Scary Relic Ritual (unlocks after the Hexed Ritual + one Awakened Skeletal Hand) awards one random Grim, Vile or Doomed Relic:
Eldritch Ritual (guarantees an Eldritch Relic + one bonus random relic) needs the Haunted Cemetery Ritual complete, Hex Stage 2 β feed Witch’s Ingredients to Beatrix’s Cauldron β and four Awakened Skeletal Hands. Then offer 7 Witch’s Ingredients, 3 Dark Art Skulls (Hard-difficulty Goblin quests) and 1 any 2026 FischFright Skull. The full Skeletal Hand awakening chain (event roses + skulls) is covered in our Dutchman’s Rod ritual guide for the same cemetery. Stockpile everything before you pay β a failed timer wastes Treats.
These aren’t ordinary random-enchant relics. Each grants an exclusive Halloween enchantment with a mutation chance plus a stat trade-off (values community-tested, since the wiki still lists usage as TBA):
| Relic | Enchant Effect |
|---|---|
| Doomed (Primary) | 10% Doomed mutation, occasional strong slashes, -0.15 Control |
| Grim (Primary) | 10% Grim mutation, 25% chance of instant initial progress, -10% Resilience |
| Vile (Secondary) | 10% Vile mutation, +10% progress speed, -10% fish weight |
| Eldritch (Both slots) | 10% Eldritch mutation, 50% chance to yank fish back to bar center, cycles the other three relics’ perks |
The Eldritch Relic is the crown jewel β it occupies both relic slots and periodically rolls the Doomed, Grim and Vile abilities on top of its own. When you land a relic you’ll see a catch notification up top, your character quips a line like “Woah.. A Doomed Relic??” or “Doom approaches!”, and the relic logs into your Bestiary β a completed page for all four means the set is done. Community testing says placing them in the Sovereign limited pillar currently does nothing.
The Doomed, Grim, Eldritch and Vile Relics β limited FischFright 3 enchant relics added October 17, 2026 in Version 2.06. Each applies an exclusive Halloween mutation enchant to a fishing rod.
Doomed, Grim and Vile cost 2,500 Treats each at the Dutchman Merchant; Eldritch costs 7,500. The full set runs 15,000 Treats, plus 100 Treats per ritual attempt at Frankenstein’s altar.
No. All four relics are Limited catches whose odds ignore luck entirely. Only the correct season, time, weather and bait window β or paying Treats β decides the outcome.
Save 7,500 Treats for the Dutchman Merchant, or rush the Eldritch Ritual: finish the Haunted Cemetery Ritual, reach Hex Stage 2, awaken four Skeletal Hands, then offer 7 Witch’s Ingredients, 3 Dark Art Skulls and a 2026 FischFright Skull.