
Huss Valley has 10 abilities: five for Runners and five for Chasers. You can equip one per role. You buy them with Gems or Robux, except the two free defaults, One Hit Shield and Bear Trap. Prices run from 600 to 1,625 Gems. I’ve listed every ability below with its effect and cost, plus the ones I’d unlock first in October 2026.
| Role | Free Default | Cheapest Paid | Most Expensive |
|---|---|---|---|
| Runner | One Hit Shield | Pocket Door (875 Gems) | Cloak (1,625 Gems) |
| Chaser | Bear Trap | Bowling Ball (600 Gems) | Rufus’s Leash (1,625 Gems) |
Runners use abilities to create distractions and buy space.
| Ability | Effect | Cost |
|---|---|---|
| Cloak | Invisible for 3 seconds, but you can still be hit. Using an item ends it. | 1,625 Gems / 519 Robux |
| Emergency Airhorn | Blasts nearby Chasers backward in every direction. | 1,450 Gems / 459 Robux |
| Inflatable Decoy | Sends a decoy running straight ahead for 7 seconds. It pops when caught. | 1,200 Gems / 379 Robux |
| Pocket Door | Places a door in front of you for 6 seconds. Chasers must smash it or go around. | 875 Gems / 279 Robux |
| One Hit Shield | Blocks the next hit for 0.75 seconds. | Free |
Chasers use abilities to close gaps and stop Runners from crossing.
| Ability | Effect | Cost |
|---|---|---|
| Rufus’s Leash | Throws a leash up to 15 studs ahead and pulls a hit Runner up to 6 studs toward you. | 1,625 Gems / 519 Robux |
| Rocket Shoes | Dashes in your movement direction, or camera-forward if you’re standing still. | 1,300 Gems / 419 Robux |
| Big Dagger | Doubles your melee reach for your next hit. Expires after 5 seconds. | 1,125 Gems / 359 Robux |
| Bowling Ball | Rolls along the ground. A direct hit briefly trips a Runner. | 600 Gems / 195 Robux |
| Bear Trap | Thrown up to 10 studs ahead. The first Runner to step on it is stuck for half a second. Lasts 12 seconds. | Free |
Community guides rank Cloak as the best Runner pick and Rufus’s Leash as the best Chaser pick. I agree on the Chaser side, because pulling a Runner back is the most reliable way to close a gap.
For Runners, I’d start with Pocket Door. It’s your cheapest paid option, and a physical door blocks the chase, while Cloak doesn’t stop a lucky hit. Save up for Cloak after that.
Since you can equip one ability per role, buying a Runner and a Chaser ability early gets you ready for both sides. Rounds turn Runners into Chasers, so you’ll play both.
There are 10: five Runner abilities and five Chaser abilities.
Yes. Most abilities can be bought with either Gems or Robux. One Hit Shield and Bear Trap are free by default.
You can equip one Runner ability and one Chaser ability at the same time.
Cloak is the top Runner pick and Rufus’s Leash is the top Chaser pick. Pocket Door is the best budget Runner buy.
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