
I’ve been grinding Anime Rangers X since the latest 8.5 Divine update dropped, and let me tell you the meta has completely shifted. With new Secret units like Cloud, Tidus, and Bartolomeo entering the scene, alongside returning favorites like Crimson Owl and Chains of Devil, building the perfect team has never been more crucial.
This comprehensive tier list ranks every Secret, Mythic, and Legendary unit in Anime Rangers X based on extensive testing across Story Mode, Boss Battles, Portal challenges, and the brutal Swarm Event. I’ve analyzed damage per second (DPS), deployment costs, special abilities, and real-world performance to bring you the definitive ranking for October 2025.
Whether you’re a beginner looking for your first powerful unit or a veteran optimizing your endgame team, this guide covers all 100+ characters with detailed analysis, stat breakdowns, and strategic recommendations.
Before diving into the tier list, here’s what determines a unit’s ranking:
Key Ranking Factors:
The current meta heavily favors high-DPS rushers paired with 3-4 support units that provide massive damage buffs. Units like Omega Dragonlord, Griffin, and Skeleton Knight have become essential support picks, while damage dealers rotate based on the specific challenge.
Unit Name | Element Type | Deploy Cost | Key Strength | Special Ability |
---|---|---|---|---|
Lucci | Physical/Air/Dark | 2800 | Highest DPS | Consumes allies for 1000% damage |
Ubel | Magic/Air/Dark | 2600 | Insane DPS | Steals buffs from allies |
Crimson Owl | Physical/Air/Dark | 2600 | Boss Killer | Permanent bleed + defense reduction |
Gappy | Physical/Ground/Ice | 3500 | Extreme DPS | Slows 90% + 33% damage amp |
Gilgamesh | Physical/Ground/Sun | 3200 | One-Shot Boss | 8th gate boss killer |
Cloud | Magic/Air/Lightning | 3000 | Stance Switcher | 1000% damage boost in DPS form |
Unit Name | Element Type | Deploy Cost | Key Strength | Special Ability |
---|---|---|---|---|
Shadow Monarch (Evo) | Magic/Ground/Dark | 2000 | Shadow Army | Raises defeated enemies |
Tidus | Physical/Air/Water | 2800 | Stun Master | 400% ability damage |
Bartolomeo | Physical/Ground/Dark | 2400 | Damage Reflect | Reflects 50% damage |
Perfect Soldier | Physical/Air/Lightning | 2500 | Infinite Range | Respawns with +10% stats |
Ishtar | Magic/Air/Sun | 2900 | Boss Damage | Stacks buffs per attack |
Shadow Commander | Physical/Ground/Dark | 1800 | Stun Lock | Makes enemies take more damage |
Unit Name | Element Type | Deploy Cost | Key Strength | Special Ability |
---|---|---|---|---|
Prodigy Transcendent | Physical/Ground/Dark | 2700 | High HP/DPS | 5s stun every 15s |
Soul King | Magic/Air/Lightning | 3500 | Team Buffer | Redirects damage to allies |
Ichigoat (True) | Physical/Air/Fire | 2200 | True Damage | Survives lethal attacks |
Chains of Devil | Physical/Ground/Dark | 2300 | Speed Demon | Top 3 fastest unit |
Flame Captain | Magic/Air/Fire | 2600 | Burn Master | Multiple burn DoTs |
Blood Queen | Physical/Air/Dark | 2800 | Bleed Queen | Exploding bleed effects |
Eisen | Physical/Ground/Ice | 1900 | Tank/DPS | High survivability |
Thunder Goddess | Magic/Air/Lightning | 1500 | Stun Support | Ramping damage |
The Almighty | Physical/Ground/Sun | 2400 | Damage Reflect | Reflects ability damage |
Unit Name | Element Type | Deploy Cost | Key Strength | Special Ability |
---|---|---|---|---|
Pride (Sun) | Physical/Ground/Sun | 2500 | Tank King | High HP + burn DoT |
Pink Sniper | Physical/Air/Lightning | 1200 | Free BP Unit | Great starter DPS |
Blood Scythe | Physical/Air/Dark | 2100 | AoE Damage | Bleed support |
Cursed Love | Magic/Ground/Dark | 500 | Scaling DPS | +50% speed stacking |
Shadowborne | Physical/Ground/Dark | 1600 | Map-Wide | Every 3rd attack hits all |
Himo | Physical/Ground/Ice | 1800 | Pure Tank | Triples HP |
Blood Devil | Physical/Ground/Dark | 800 | Bleed Apply | Needs upgrades |
Last Survivor | Physical/Ground/Fire | 1500 | Team Death Buff | Gains power from losses |
Unit Name | Element Type | Deploy Cost | Key Strength | Special Ability |
---|---|---|---|---|
Silver Reaper (OWL) | Physical/Air/Dark | 1400 | Boss Damage | +100% damage stacking |
Solar Fist | Physical/Ground/Sun | 1000 | Z Fighter Buffer | Stacking kills buffs |
Feral Fang | Physical/Ground/Dark | 900 | Shadowborne Synergy | Amazing with Shadowborne |
Knight King (Clone) | Physical/Ground/Sun | 1000 | Clone Master | Multiple attacks |
Lord Slime | Physical/Ground/Water | 1400 | Life Steal | 4% life steal |
Shin (Reverse) | Physical/Air/Fire | 1800 | HP% Damage | Boss killer |
Control Devil | Magic/Ground/Dark | 1600 | CC Master | Long CC ultimate |
Cybernetic Fusion | Physical/Ground/Lightning | 1500 | Absorb Damage | Defensive scaling |
Unit Name | Element Type | Deploy Cost | Key Strength | Special Ability |
---|---|---|---|---|
Black Mask | Physical/Ground/Dark | 1000 | Low Impact | Minimal placement damage |
Shadow Knight | Physical/Ground/Dark | 400 | Outdated | Slow ramp-up |
Eclipse Sorcerer | Magic/Air/Dark | 1200 | Range DPS | Low damage |
Black Reaper | Physical/Air/Dark | 1300 | Yen Generator | Needs support |
Unit Name | Element Type | Deploy Cost | Key Strength | Special Ability |
---|---|---|---|---|
Omega Dragonlord | Magic/Ground/All | 0 | 50% Stat Buff | Triple debuffs |
Griffin (Heavenly Feather) | Physical/Air/Sun | 800 | 220% Damage Buff | Cheap meta support |
Vampire Emperor (Heaven) | Magic/Ground/Dark | 2400 | Damage/Stat Buff | Immune to status |
Frieren | Magic/Air/Ice | 2700 | Frieren Unit Buff | Spawn cap increase |
Skeleton Knight | Physical/Ground/Dark | 2000 | Tank/Damage Buff | Meta tank support |
Ice General | Magic/Ground/Ice | 1200 | Freeze/Slow | Crowd control |
Fern | Magic/Ground/Ice | 2200 | 1000% HP Shield | Damage buff scaling |
Gowther | Magic/Ground/Dark | 2100 | Possess Enemies | Random ally buff |
Shin (Reverse) | Physical/Air/Fire | 1800 | HP Push | Boss utility |
Gravity Priest | Magic/Ground/Dark | 1000 | Gravity Well | Slow effect |
Ura (Kai) | Magic/Air/Lightning | 1400 | Heal/Debuff | 10% damage taken |
Yuno | Magic/Ground/Ice | 600 | Freeze | Basic CC |
Umbrella Fang | Physical/Ground/Dark | 800 | 20% Damage Taken | Hurt debuff |
Vorpal Magician | Magic/Air/Dark | 1100 | Shield Only | Limited utility |
Lucci currently dominates as the highest DPS unit in Anime Rangers X. His unique mechanic allows him to consume Stark, Fern, and Frieren units within his range to gain up to 1000% increased damage. While this requires specific team composition, the payoff is astronomical.
His mark ability makes enemies take 15% more damage, benefiting your entire team. The main drawback is the setup requirement you need at least one other Frieren update unit for his passive to activate. His buffs stack slower than Ubel’s, but the ceiling is much higher. Best paired with Griffin and Omega Dragonlord for maximum efficiency in boss battles and portal runs.
I’ve found Lucci excels in stages where you can safely establish your support units first, then drop him for the finishing blow. His deployment cost of 2800 makes him expensive, but worth every gem.
Ubel revolutionized the meta by stealing buffs from ally units in range. This means every support unit amplifying your team inadvertently makes Ubel stronger. She has insane DPS potential against bases and provides a unique reverse synergy the more you buff your team, the more powerful she becomes.
Her deployment cost sits at 2600, making her slightly more accessible than Lucci. She also buffs other Frieren update units in range, creating a powerful circular synergy. The beauty of Ubel is her versatility she performs exceptionally well in both short burst modes and extended battles.
When I run Ubel, I pair her with Omega Dragonlord, Griffin, and Skeleton Knight. The buffs these supports provide get immediately stolen by Ubel, turning her into an unstoppable force. She’s particularly deadly in Swarm Events where sustained DPS matters most.
Before the Divine update, Crimson Owl held the crown as the absolute best unit in the game. Even now, she remains a top-tier boss killer with some of the highest placement damage available. Her ability to inflict permanent bleed damage to all enemies in range, combined with defense and speed reduction debuffs, makes her indispensable.
Her insanely high Ability and Ultimate damage can single-handedly carry you through difficult content. With amazing base DPS and excellent range, Crimson Owl doesn’t require much babysitting just place her and watch enemies melt. I still consider her essential for any serious player’s roster.
The only units that truly compete with her raw damage output are the newest Divine Banner additions. However, her easier obtainment path through Ghoul City Portal makes her more accessible than gambling for Lucci or Ubel. For consistent performance across all game modes, Crimson Owl remains unmatched.
Gappy possesses the highest theoretical DPS in the entire game by a significant margin. His ability to slow enemies by 90% while making them take 33% more damage creates a devastating combination. He also gains increased damage based on the enemy’s damage output, making him scale infinitely against powerful bosses.
The trade-off? Gappy is insanely expensive to both place and upgrade. His deployment cost and upgrade requirements make him a late-game luxury. However, once properly funded, Gappy becomes an unstoppable force. His excellent HP and Range mean he survives long enough to deal catastrophic damage.
I recommend saving Gappy for Boss Rush modes and high-difficulty portals where his scaling truly shines. In Swarm Events, the investment often isn’t justified compared to more cost-efficient options. But when you need to delete a single high-HP target, nobody does it better than Gappy.
Gilgamesh brings a unique mechanic to the meta his 8th gate transformation. While he requires significant ramp-up time, the payoff is a literal one-shot capability against bosses. His amazing base DPS, HP, and Range make him viable even before his ultimate activates.
He constantly stuns enemies in his range and gains an increased spawn cap while in stages, allowing for strategic multi-placement in specific scenarios. The constant stun effect provides incredible utility beyond just damage. His Ability damage rivals the best DPS units in the game.
The key to using Gilgamesh effectively is understanding his timing. You need to protect him long enough for his gates to open fully. Once he reaches the 8th gate, even the toughest bosses crumble. I use him primarily in single-target boss scenarios where his full power can be unleashed without interruption.
Cloud offers incredible versatility by rotating between two stances one focused on attack DPS and another on Ability damage. In his DPS form, he gains up to 1000% increased damage, rivaling the best pure damage dealers. His stance-switching keeps enemies guessing and provides answers to different situations.
He can support allies by granting them +55% Ability Damage and -25% SPA (Skill Point Activation), making him a hybrid DPS/support unit. His very high base DPS, Range, and Ability damage ensure he contributes meaningfully even while supporting teammates.
The main criticism of Cloud is his insanely long DPS ramp-up time. You need patience and proper protection for him to reach his full potential. However, in infinite modes or extended battles, Cloud’s sustained output eventually outpaces burst-focused units. Pair him with Tidus for the special 100% damage synergy bonus when both are fielded together.
Shadow Monarch (Evo) remains one of the most reliable Secret units in the game. His ability to raise defeated enemies as shadows creates an army that fights for you, providing both damage and distraction. This makes him incredibly valuable in wave-based modes where enemy numbers work in your favor.
His excellent DPS potential, very good HP, Range, and Speed create a well-rounded stat profile. The extremely high ability damage allows him to nuke priority targets when needed. The main limitation compared to some Meta units is his lack of innate survivability mechanics he can’t tank damage like Borus can.
Evolution is straightforward, requiring you to first obtain Shadow Monarch from regular summon banners and then evolve him. The investment pays off quickly as Shadow Monarch (Evo) performs exceptionally across all game modes. I consider him one of the most versatile units for players who want a “does everything well” option.
Tidus brings a unique playstyle by trading his normal attack capability for 400% more Ability damage. This makes him an ability-focused nuke machine that applies stun on every ability hit. When paired with Cloud, both units gain an additional 100% damage boost, creating a powerful duo.
His very high base DPS and Range ensure he contributes even when not spamming abilities. The stun application provides excellent crowd control in chaotic battles. However, his limited damage potential compared to pure DPS units means he functions best as a complementary piece rather than your primary carry.
I use Tidus primarily in stages with multiple dangerous enemies that need to be controlled and burst down quickly. The stun synergy with other crowd control units creates lockdown scenarios where enemies barely get to act. For pure DPS races, there are better options, but for controlled battles, Tidus excels.
Bartolomeo brings an incredibly unique mechanic reflecting 50% of damage taken back to attackers. This makes him amazing against high-damage bosses that would normally overwhelm your units. Combined with his stun-on-attack ability, Bartolomeo controls enemies while turning their strength against them.
His very high DPS, Ability damage, and HP create a beefy frontliner that can take punishment and dish it back. The main limitation is his very short range, requiring careful placement to ensure he’s actually tanking hits you want reflected. Early-game, his high base DPS carries you through content effortlessly.
Bartolomeo represents one of the best obtainable Divine Banner units for players without massive luck. His obtainment doesn’t require grinding specific portals or events just gems and summons. For anyone building their first serious team, Bartolomeo should be a priority target.
Perfect Soldier is unique as a Battlepass reward unit that competes with gacha Secrets. His respawn mechanic allows him to come back after dying (60s cooldown) and gain 10% more stats with each respawn. This creates infinite scaling potential in longer game modes.
His highest Range potential in the game (400+) makes him the undisputed king of Infinite Tower and endless modes. The excellent base DPS, HP, and Range ensure he’s useful from the moment you place him. As the battle extends and he dies and respawns, he becomes progressively more dominant.
For Battlepass owners, Perfect Soldier is an automatic inclusion in infinite mode teams. His ability to scale indefinitely means he eventually outperforms units with fixed damage caps. I’ve seen Perfect Soldier solo carry late-stage infinite runs after accumulating enough respawn bonuses.
Ishtar offers excellent DPS and Range with a stacking mechanic that rewards aggressive play. She gains increased damage for each attack and ability used, with additional multipliers against bosses. The slight buff she provides to nearby units adds team support utility to her damage profile.
Her main drawback is the stacking time required to reach peak performance. In short burst modes, she doesn’t fully utilize her potential. However, in extended boss battles where she can accumulate stacks freely, Ishtar competes with the best DPS units in the game.
Ishtar’s placement flexibility providing both personal DPS and minor team buffs makes her valuable in various team compositions. She doesn’t demand specific synergy partners like some meta units do. I recommend her for players who want a powerful, self-sufficient DPS that improves throughout the battle.
Shadow Commander represents the evolution of Shadow Knight and completely transforms the unit’s viability. His excellent HP, DPS, and Speed create a fast-hitting frontliner. The amazing ability DPS allows him to nuke priority targets, while his stun mechanic and vulnerability debuff support the team.
His ability to survive a lethal hit once provides crucial survivability in clutch moments. The relatively short range is his primary limitation, requiring thoughtful placement to ensure he’s hitting optimal targets. However, his speed compensates by allowing rapid repositioning in modes that permit it.
Evolution requires first obtaining Shadow Knight from standard summon banners, making Shadow Commander accessible to players with moderate investment. For anyone who pulls Shadow Knight, the evolution should be an immediate priority given how dramatically it improves performance.
Prodigy Transcendent boasts insanely high HP, DPS, and Range that make him a powerhouse in most game modes. His ability to stun enemies for 5 seconds every 15 seconds provides consistent crowd control. Combined with gaining up to 300% increased damage, he scales impressively throughout battles.
The relatively low Speed is his main weakness, making him vulnerable to fast-moving enemies that can slip past his stun windows. However, his high HP pool allows him to tank damage while waiting for stun cooldowns. In team compositions with other crowd control, the speed issue becomes negligible.
Prodigy Transcendent requires evolution from Prodigy Ascendant, obtained through Ruined Future City Ranger Stages. The grind is worth it for a Secret-tier unit that performs at meta levels in the right situations. I use him primarily in Boss Rush where his stuns provide breathing room for my team.
Soul King used to dominate the meta before the SAO update nerfs significantly reduced his power. Despite the nerfs, he remains a strong unit with amazing base HP, DPS, Range, and Speed. His ultimate ability buffs all allies, providing team-wide value beyond personal damage output.
His unique ability to survive lethal attacks by redirecting damage to allies creates interesting strategic depth you can deliberately sacrifice weaker units to keep Soul King alive. However, this mechanic also means your supports can die unexpectedly if you’re not careful.
The expensive placement and upgrade costs make Soul King a luxury option rather than a budget pick. For players who obtained him before the nerfs, he’s still worth using. New players might want to prioritize other options unless they specifically need his ally-buffing ultimate for their strategy.
Ichigoat (True) brings amazing DPS, Range, and Speed with the ability to deal true damage that ignores enemy resistances. This makes him particularly valuable against tanky bosses with high defense stats. His decent HP and lethal-attack-survival ability provide enough durability for extended fights.
The key to maximizing Ichigoat (True) is equipping The Soul of Prejudice Gear, which dramatically amplifies his DPS. Without proper gear, he performs merely “good” rather than “excellent.” The expensive placement and upgrade costs mean you need economic advantage before fielding him effectively.
Evolution from base Ichigoat requires materials and grinding, but the transformation makes it worthwhile. I recommend Ichigoat (True) for players who have established support structures and need a high-DPS carry that can punch through defensive bosses.
Chains of Devil earned his place as a top 3 unit overall through extreme speed and perfect synergy with short matches. His fast attack speed and short cooldowns make him ideal for speedrunning stages and racing modes. The high DPS comes online immediately without requiring extended setup time.
His performance in quick battles is unmatched he deals maximum damage before slower units even complete their first attack rotation. This makes him the king of farming and quick clear modes. However, in extended battles where other units fully ramp up, his lead diminishes.
For players who prioritize efficiency and quick clears, Chains of Devil is essential. He dramatically reduces time spent farming and grinding, translating to faster progression. I keep him in my quick-farm team composition specifically for his time-saving capabilities.
Flame Captain excels as a hybrid DPS/Support unit with excellent stats across the board. His several passives that inflict Burn DoT effects create sustained pressure on enemies. The enemy vulnerability debuff (makes enemies take more damage) amplifies your entire team’s output.
Against bosses, Flame Captain truly shines by stacking multiple burn effects that tick for massive damage over time. His very expensive placement and upgrade costs make him a late-game investment. Early-game, players should focus on more accessible units before committing to Flame Captain.
His versatility as both damage dealer and support makes him valuable in team compositions that need one unit to fill multiple roles. I use Flame Captain when I’m restricted on deployment slots but need both DPS and team support in one package.
Blood Queen represents the pinnacle of bleed-based strategies. She applies bleed with attacks and causes enemies that die from bleed effects to explode, dealing area damage. Her very high Ability damage and amazing DPS and Range make her a versatile damage dealer.
The main limitations are her low Speed and Spawn Limit of 1, meaning you can only field one Blood Queen at a time. Her extremely expensive placement and upgrade costs make her one of the priciest units to max out. However, the investment pays off in bleed-focused team compositions.
When paired with other bleed-applying units, Blood Queen creates cascading explosions that clear waves effortlessly. I recommend her for players committed to bleed strategies rather than as a standalone unit. Her synergy-dependent nature means she needs specific teammates to reach full potential.
Eisen brings strong passives and utility that make him competitive with higher-tier units despite not being the flashiest character. His fast scaling allows him to contribute meaningfully early in battles, ramping up to impressive late-game performance. The combination of damage and utility creates flexibility.
His balanced stat profile means he doesn’t excel in any single category but performs well everywhere. This makes Eisen a safe, consistent choice for players who want reliability over gambling on specific scenarios. He works in virtually any team composition without requiring specific synergies.
For newer players or those building their first cohesive team, Eisen represents a solid foundation unit that won’t disappoint. He performs his role dependably across all game modes without requiring extensive meta knowledge to use effectively.
Thunder Goddess offers decent DPS with very good HP and Speed. Her ability to stun enemies provides crowd control utility, and her damage ramps up against the same enemy, making her effective in boss scenarios. However, her extremely short range is a significant limitation.
Compared to Meta and SS-tier units, Thunder Goddess feels “really mid overall,” as her limitations prevent her from competing at the highest levels. She’s usable and won’t hinder your team, but you’ll notice the performance gap when facing challenging content.
For players without access to better options, Thunder Goddess serves adequately as a Mythic filler unit. However, prioritize replacing her once you acquire higher-tier alternatives. She represents a transitional unit rather than an endgame staple.
The Almighty serves as a meta tank unit against bosses with amazing HP and DPS. He gains increased damage and evade chance when hit, making him stronger the more he’s targeted. His ability to reflect ability damage back to enemies turns their strength against them.
The very expensive placement and upgrade costs make The Almighty a late-game investment. His decent Range and Speed create a balanced profile for tanking. The evade chance mechanic adds randomness that can swing battles sometimes he dodges everything, other times he doesn’t.
For boss-focused content, The Almighty provides crucial survivability that keeps your team alive long enough to win. I include him specifically in compositions that need a designated tank to absorb boss mechanics while damage dealers work.
Pride (Sun) functions as the tank king with insane HP and the ability to reduce enemy HP and Speed when spawned. His Burn damage over time and scaling damage (+HP and +DPS every 30s) make him progressively stronger throughout battles. Decent DPS and Range round out his profile.
The extremely expensive placement and upgrade costs make Pride (Sun) one of the priciest tank units. However, his durability justifies the investment in content where survivability matters more than raw damage output. He’s particularly effective in stages with dangerous enemy abilities that need tanking.
I recommend Pride (Sun) for players who struggle with keeping their team alive. His presence dramatically increases team survivability, allowing squishier DPS units to operate safely. In team compositions with glass cannon damage dealers, Pride (Sun) becomes essential.
Pink Sniper stands out as one of the best free units in the game, obtainable at Battle Pass level 25. Her amazing DPS and ease of acquisition make her accessible to all players. The relatively low cost and solid damage output create excellent value.
While not reaching Meta or SS-tier levels, Pink Sniper provides reliable performance that exceeds most gacha Mythic units. Her stacking passive that grants buffs every 10 kills creates decent scaling in extended battles. For Battlepass owners, she’s an automatic inclusion.
I recommend Pink Sniper as a starter carry unit for new players. She remains viable into mid-game content before being replaced by higher-tier pulls. Her accessibility makes her one of the best units for progressing without heavy gacha investment.
Blood Scythe offers good stats across the board with amazing passive abilities that massively boost his damage. His good AoE damage potential and decent ability damage create versatile damage output. The slightly longer attack cooldown is his primary weakness.
In team compositions focused on bleed synergies, Blood Scythe amplifies the strategy significantly. His bleed support abilities help other bleed units deal even more damage. However, outside of bleed teams, his performance is merely good rather than exceptional.
For Infinite Tower grinding, Blood Scythe proves valuable with his scaling damage potential. I use him specifically in endless modes where his stacking passives reach maximum effectiveness over extended battles.
Cursed Love becomes much more powerful with upgrades, featuring very high HP, DPS, and Range. Her insane Ultimate damage can delete priority targets, and her good Ability damage provides burst options. The stacking +10% Speed upon skill use (Max +50%) makes her progressively faster.
Her low base Speed is the main limitation, though the stacking mechanic mitigates this issue throughout battles. The expensive upgrade requirements mean you need to commit resources to unlock her full potential. Once properly invested in, Cursed Love competes with higher-tier units.
I obtained Cursed Love during the Love of the Curse Boss Event and found her to be an excellent investment. Her ultimate ability has clutched several difficult boss fights by nuking priority targets at critical moments. For event-limited units, she’s among the best.
Shadowborne brings very good Ability damage with insane Ultimate damage that can swing battles. His excellent DPS, Range, HP, and Speed create a well-rounded stat profile. The unique mechanic where every 3rd attack hits all enemies on the map provides incredible wave clear potential.
His increased evasion with every takedown makes him progressively harder to kill as the battle extends. The cheap deployment cost makes him accessible early in stages. Shadowborne synergizes particularly well with Feral Fang, creating a devastating combo.
For boss events and special content, Shadowborne proves his worth repeatedly. I prioritize him in wave-based modes where his map-wide attack decimates multiple enemies simultaneously. His versatility makes him suitable for most content types.
Himo serves as a pure tank unit that triples her HP with no damage output. This makes her exceptional for soaking hits in stages with devastating boss attacks. Her decent Speed allows repositioning when necessary, and the enemy vulnerability debuff (20% more damage taken) supports the team.
The very expensive placement and upgrade costs for a tank unit make Himo a questionable investment compared to damage-dealing tanks. Her short Range and lack of personal DPS mean she requires teammates to actually deal damage. She’s a specialist tool rather than a versatile unit.
I use Himo specifically in content where I need a pure damage sponge to protect more valuable units. Her role is narrow but effective when needed. For general content, damage-dealing tanks provide better overall value.
Blood Devil applies bleed to enemies but needs upgrades before becoming useful. His mechanics are interesting switching to Blood Hammer stance allows him to stun enemies but the execution requires investment. The upgrade-dependency makes him a project rather than an immediate contributor.
His potential emerges after significant investment, transforming him from mediocre to genuinely useful. For players committed to developing him fully, Blood Devil eventually performs at A-tier levels. However, the resource investment could be used on inherently stronger units instead.
I only recommend Blood Devil to players who have exhausted better options or specifically want to build around bleed mechanics. His required investment versus actual payoff creates an unfavorable cost-benefit ratio for most players.
Last Survivor functions as a great tank unit with good stats across the board. His defining mechanic gaining increased damage when allies get defeated creates interesting strategic depth. He also applies a Bleed DoT effect, contributing offensive pressure while tanking.
The slightly expensive placement and upgrade costs are justified by his dual-role capability as both tank and damage dealer. In difficult content where team members inevitably die, Last Survivor becomes progressively more dangerous. This creates clutch comeback potential.
For Battlepass owners, Last Survivor provides excellent value as a tank option that scales with adversity. I include him in challenging content where I expect casualties, allowing him to turn losses into advantages.
Silver Reaper (OWL) brings good Ability damage with very good HP, DPS, and Speed. His decent Range and boss damage bonus make him effective against priority targets. The stun-on-attack mechanic provides utility beyond raw damage. He gains +5% Damage per takedown (Max +100%), creating scaling potential.
The relatively expensive upgrade costs and long ability cooldown with low attack speed create awkwardness in his damage rotation. He’s usable but clearly outclassed by higher-tier options. For early clears and starter content, Silver Reaper performs adequately.
I view Silver Reaper as a transitional unit useful when first obtained but eventually replaced by better alternatives. He won’t embarrass your team composition but won’t carry difficult content either. Solid but unspectacular summarizes his performance.
Solar Fist boasts amazing HP, DPS, and Range with good Speed. His very high Ability damage creates burst potential, and his Z Fighter buff synergizes with similar units. The stacking buffs from enemy kills make him progressively stronger throughout battles.
The insanely expensive placement and upgrade costs make Solar Fist a late-game luxury. His performance justifies the cost in Z Fighter team compositions where his buffs amplify multiple units. Outside of that specific synergy, better options exist for the investment.
For players building themed Z Fighter teams, Solar Fist becomes essential. Otherwise, his prohibitive costs versus actual impact make him skippable. I only use him in specific composition builds where his unique buffs matter.
Feral Fang gains an insane DPS boost when paired with Shadowborne, making them one of the best unit duos in the game. Amazing against bosses and functioning as a meta support unit, Feral Fang provides good DPS and HP with amazing Speed.
His short Range is the primary limitation, requiring careful placement near the action. Without Shadowborne, Feral Fang performs merely adequately his power comes from the synergy. This dependency makes him situational despite his potential.
I strongly recommend Feral Fang to anyone who owns Shadowborne. The duo transforms challenging content into manageable battles. Without Shadowborne, prioritize other units first before investing in Feral Fang.
Knight King (Clone) offers decent damage and ease of use with straightforward mechanics. His good stats make him reliable without requiring extensive strategy. As an evolved unit, he requires first obtaining base Knight King and then investing in evolution.
His performance is solid but unspectacular he does his job without excelling. For players who pull Knight King, the evolution improves him significantly. However, I wouldn’t specifically grind for Knight King when better units exist at similar rarity levels.
He represents a serviceable team member that won’t hold you back but won’t carry you forward either. Include him if you have him, but don’t stress if you don’t.
Lord Slime features life steal for 4% of damage dealt and gains increased damage for every percent of life healed (200% max). His good HP and Range with excellent DPS potential create a self-sustaining damage dealer. The relatively cheap placement and upgrade costs provide good value.
Without an ultimate ability, Lord Slime lacks the burst potential of Meta DPS units. His sustained damage approach works better in longer battles where his healing and damage buffs accumulate. In quick content, he underperforms compared to burst-focused alternatives.
For players seeking cost-effective DPS with sustain, Lord Slime delivers solid performance. I use him in farming content where his self-sufficiency allows efficient clears without babysitting.
Shin (Reverse) excels against high HP bosses with his ultimate ability that stuns enemies and deals percentage HP damage. His good HP, DPS, and Speed with very good Range create a balanced profile. The push-back mechanic and self-healing provide utility and sustain.
The expensive placement and upgrade costs make him a specialized investment for boss content. In regular wave-based modes, his percentage damage mechanics don’t provide significant advantages. He’s a tool for specific scenarios rather than general content.
I include Shin (Reverse) specifically in Boss Rush modes where his mechanics shine. For general progression, other units provide better overall value for the investment required.
Control Devil features very good HP, DPS, Range, and Speed with buffs from defeating enemies. Her very powerful ultimate that controls enemies for extended periods provides crucial crowd control. The stacking buff system rewards aggressive play.
It takes a while for her damage to ramp up, making her weak in short burst content. Additionally, she’s not great in modes where you fight only one enemy since her mechanics rely on multiple kills. In wave-based content with numerous enemies, she excels.
For Raids and multi-enemy content, Control Devil proves valuable. I avoid using her in boss-focused modes where her strengths don’t apply. Understanding her situational nature maximizes her effectiveness.
Cybernetic Fusion brings very good HP and DPS with decent Range. His ability to absorb attacks provides defensive utility. However, relatively low Speed and ramp-up time requirements create awkwardness in fast-paced content.
He’s usable in defensive compositions that prioritize survival over speed. For players grinding Ruined Future City Ranger Stages, Cybernetic Fusion provides a free option that performs adequately. However, better alternatives exist at similar accessibility levels.
I view Cybernetic Fusion as a filler unit acceptable when needed but not a priority acquisition. He fills roster slots without embarrassment but doesn’t elevate your team composition.
Black Mask suffers from extremely low placement damage and little overall value. His decent Ability damage with short cooldown provides minimal impact. Good HP and DPS with excellent Range and Speed create okay stats, but his core problem remains he simply doesn’t contribute enough to justify deployment.
The expensive placement and upgrade costs make him a poor investment compared to virtually any higher-tier alternative. Even among evolvable units, Black Mask represents one of the weaker options. The +15% Damage when attacked (Max +75%) requires him to take hits, which he’s not particularly suited for.
I only recommend Black Mask to completionists or players with literally no other options. Even then, saving resources for better units provides more value. He’s not unusable, just heavily outclassed by nearly everything else.
Shadow Knight is outdated and suffers from slow ramp-up time that makes him ineffective in modern content. While he has okay base stats, the power creep has left him far behind. His evolution into Shadow Commander dramatically improves his viability, so anyone with Shadow Knight should immediately pursue that evolution.
Without evolution, Shadow Knight underperforms even in early content. His mechanics feel sluggish compared to faster, more efficient units. The resources spent deploying and upgrading him could be better allocated to literally any A-tier or higher unit.
Shadow Knight exists primarily as evolution material for Shadow Commander. In his base form, he’s not worth using except in desperate situations with no alternatives.
Eclipse Sorcerer functions as an excellent range DPS unit with decent Ability damage and cooldown. His decent Range, DPS, and HP create an acceptable profile. The damage stacking (+5% per kill, Max +30%) provides some scaling potential.
However, low Speed and Spawn Limit hold him back significantly. In modern meta compositions focused on burst damage and speed, Eclipse Sorcerer feels slow and clunky. He’s not terrible, just outpaced by newer, more efficient options.
For players early in Leaf Village Ranger Stages grinding, Eclipse Sorcerer provides a free option. However, replace him as soon as better alternatives become available. He represents a stepping stone rather than a destination.
Black Reaper brings excellent Ability damage with very good HP, Range, and Speed. His good DPS and Yen generation mechanic provide team economic benefits. The buff to friendly Black Mask units creates niche synergy potential.
The problem is his dependency on Soul of Fire for optimal DPS. Without proper gear, his performance is merely adequate. The gear requirement creates an additional investment hurdle beyond the unit itself. For players with the proper setup, he performs at C-tier levels; without it, he’s even weaker.
I only recommend Black Reaper to players specifically building around Quinque Box units and synergies. For general team compositions, better options exist that don’t require specific gear to function properly.
Omega Dragonlord stands as the ultimate support unit with amazing HP, DPS, Range, and Speed. He increases ally stats by 50%, makes enemies take increased damage, and applies Freeze, Burn, and Stun debuffs every three attacks. His extremely short attack cooldown ensures constant debuff application.
The meta support unit for virtually all content, Omega Dragonlord is essential for any serious team composition. His zero deployment cost makes him immediately placeable without economic constraints. No other support unit provides comparable overall value.
I include Omega Dragonlord in nearly every team composition across all game modes. His versatility and power make him irreplaceable. Obtaining him through collecting Dragon Balls should be an early priority for all players.
Griffin buffs the damage of all nearby units by up to 220%, making him the single biggest damage amplifier in the game. Extremely cheap to summon and upgrade, Griffin provides excellent DPS, HP, and Range potential. He’s a meta support unit for most game modes.
His accessibility through Divine Trials and low cost make him obtainable for all players. The massive damage buff transforms mediocre DPS units into powerhouses. Virtually every damage-focused composition benefits from Griffin’s presence.
I pair Griffin with my primary DPS unit in every serious attempt at challenging content. His impact on team damage output cannot be overstated. Griffin represents the best cost-to-value ratio of any support unit.
Vampire Emperor (Heaven) functions as a meta DPS/Support hybrid with excellent DPS potential and amazing Range and Speed. He gains increased damage when attacking and casting abilities while buffing the damage and stats of nearby allies. His permanent enemy vulnerability debuff amplifies all damage dealt.
The freeze effect and damage reduction on enemies combined with immunity to all status effects make him incredibly resilient. He performs as both a legitimate DPS option and crucial support unit simultaneously. This dual-role flexibility makes him extremely valuable.
Evolution from base Vampire Emperor requires investment, but the transformed capabilities justify the cost. For players who own base Vampire Emperor, evolution should be a top priority. His meta status across all game modes makes him universally useful.
Frieren brings extremely high DPS comparable to the best DPS units while buffing all Frieren update units in various ways. She increases the Spawn Cap of Frieren update units, making her essential for Ubel or Lucci compositions. Her support capabilities make her a must-have when using Divine Banner units.
Without Frieren update units, her buffs only apply to herself, limiting her team support capability. However, her personal DPS remains impressive even in isolation. For players running Ubel or Lucci, Frieren transforms from good to essential.
I include Frieren in all compositions featuring Divine Banner units. Her synergies create power spikes that make difficult content manageable. Even without synergies, her high personal DPS justifies inclusion.
Skeleton Knight provides excellent HP, Range, and Speed with very good DPS. As a meta Tank/Support unit, he buffs the damage of nearby allies while soaking enemy attacks. His usefulness across most game modes makes him a versatile inclusion.
The caveat is needing to reduce his Range for proper tanking at max range, he doesn’t effectively body-block for squishier allies. The very expensive placement and upgrade costs make him a significant investment. However, his dual capability as tank and support justifies the cost.
For team compositions with glass cannon DPS units, Skeleton Knight provides crucial protection. I manipulate his Range stat to ensure he positions correctly for optimal tanking while his buffs still reach damage dealers.
Ice General constantly slows and freezes enemies with excellent DPS, Range, and Speed. As a very good support unit for most game modes, he provides crowd control that prevents enemies from reaching vulnerable targets. The control capabilities make difficult content more manageable.
The extremely expensive upgrade costs make Ice General a late-game support option. For Battlepass owners, the acquisition is automatic, but maxing him requires significant investment. His crowd control value justifies the cost in content where enemy abilities pose threats.
I include Ice General in compositions vulnerable to enemy rushes or dangerous abilities. His constant freezing creates windows for damage dealers to operate safely. Against swarm content, Ice General becomes invaluable.
Fern creates a barrier equal to 1000% of her HP that shields all ally units, providing incredible team survivability. She increases ally damage by 1% for every 1 million damage blocked, creating a unique scaling support mechanic. As an amazing support unit, she dramatically increases team durability.
The damage buff takes quite a while to stack up, making her better suited for extended battles. In quick content, her shield provides value but the damage buff doesn’t reach meaningful levels. Pairing her with Lucci or Ubel creates powerful synergies.
For difficult content where team survival is questionable, Fern provides insurance. I include her when facing high-damage bosses that threaten to wipe my team. Her shields have saved countless runs from disaster.
Gowther can permanently possess enemies and force them to attack their allies, creating chaos in enemy formations. He grants a random ally in range massive buffs, potentially transforming them into temporary powerhouses. His good DPS and Range for a support unit provide baseline contributions.
The randomness of his buff application creates inconsistency sometimes it hits your main DPS, sometimes it wastes on a support. This unreliability limits his competitive viability in consistent clear strategies. However, the enemy possession mechanic provides unique value.
I use Gowther in experimental compositions or when facing overwhelming enemy numbers. His possession can turn enemy strength against them, creating unexpected victories. For consistent strategies, more reliable supports prove superior.
Celestial Mage offers amazing HP, DPS, and Range with excellent DPS potential for a support unit. She reduces enemy accuracy and speed on hit, providing crucial defensive utility. As a hybrid DPS/Support unit, she contributes both damage and team protection.
Her niche as a support unit makes her less valuable than dedicated supports with stronger buffs. However, the accuracy reduction keeps rushers alive longer, which in rusher-focused compositions provides significant value. She’s excellent for keeping fast units alive through dangerous sections.
For compositions heavily reliant on rusher units, Celestial Mage provides protection that other supports cannot. I include her specifically when running Leaf Ninja (Sage) or other speed-focused strategies where keeping rushers alive matters most.
Golden Will (Requiem) features amazing passive abilities that stun enemies and increase team DPS. His very good DPS, Range, and Speed with decent ability damage create solid baseline performance. As a meta support unit, he finds inclusion in various team compositions.
The relatively low HP and expensive placement make him vulnerable to early pressure. However, once established, his team-wide DPS increase and consistent stuns provide excellent value. Evolution from base Golden Will transforms him from mediocre to meta-relevant.
For players who pull Golden Will, evolution should be prioritized. The transformation dramatically improves his impact on team compositions. I include him in DPS-focused teams where his stun and damage buffs amplify carry units.
Lullaby buffs ally stats by 15% and increases the effectiveness of buffs and debuffs applied by other units. This buff amplification creates multiplicative scaling with other supports. Her excellent DPS, Range, and Speed with decent HP make her a meta support unit.
The very expensive placement and upgrade costs make Lullaby a late-game support luxury. However, in compositions with multiple supports, her buff amplification creates exponential power gains. She transforms good team compositions into dominant ones.
I include Lullaby in support-heavy compositions where her amplification multiplies existing buffs. She’s less valuable in compositions with few supports but dominant when paired with units like Omega Dragonlord and Griffin.
The remaining support units (Judo Priest, Jeanne, Rascal, Virtual Swordswoman, Spirit Queen (Evo), Ura (Kai), Umbrella Fang, Yuno, Vorpal Magician, and others) provide varying levels of utility. Most function as situational inclusions based on specific team needs.
Virtual Swordswoman is essential when using Virtual Swordsman for the massive damage synergy. Spirit Queen (Evo) provides healing for early game but becomes outclassed later. Jeanne offers consistent healing support for survival-focused compositions.
The key to using lower-tier supports effectively is understanding their specific strengths and building compositions that leverage those strengths. Don’t dismiss them entirely use them strategically when their unique capabilities solve specific problems.
Based on extensive testing, the optimal team structure includes:
Core Team Formula:
Meta Team Example:
This composition provides massive damage amplification, crowd control, tanking, and rushing capability. Adjust the final slots based on specific stage requirements.
Budget Team Alternative: For players without Meta units:
This composition remains viable for most content while being obtainable without massive gacha luck.
Focus your Gems on Rate-Up banners featuring Meta or SS-tier units. Divine Banners currently offer the best units (Lucci, Ubel, Bartolomeo, Stark, Hidan, Gowther, Fern) but have low rates. Save 10,000+ Gems before attempting Divine Banner pulls.
Priority Secret Units to grind:
Maximize these no-gacha units:
If you pull these base units, evolve them immediately:
Evolution dramatically increases unit power, often elevating them multiple tiers.
Prioritize obtaining SSS-rank stats before evolving units, as evolution upgrades stats by one tier (SSS → O-).
Best Units: Crimson Owl, Pink Sniper, Omega Dragonlord, Griffin Strategy: Fast clear with high DPS and minimal support
Best Units: Lucci, Gilgamesh, Gappy, The Almighty, Shin (Reverse) Strategy: Single-target burst with tank support
Best Units: Ubel, Shadow Monarch (Evo), Vampire Emperor (Heaven), Skeleton Knight Strategy: Sustained DPS with crowd control
Best Units: Omega Dragonlord, Griffin, Skeleton Knight, Crimson Owl, Leaf Ninja (Sage) Strategy: Meta support + fast DPS + rusher
Best Units: Perfect Soldier, Cloud, Tidus, Blood Scythe, Rascal Strategy: Scaling units that improve over time
Best Units: Control Devil, Funny President, Shadowborne, Feral Fang Strategy: Multi-target DPS with crowd control
Focus resources on 6-8 core units rather than spreading thin across your entire roster. Maxing fewer units provides better results than mediocre investment in many.
New players often focus purely on DPS, ignoring how much supports multiply damage output. Omega Dragonlord and Griffin provide more value than most DPS units.
Unit positioning matters tremendously. Place tanks forward, DPS behind tanks, and supports positioned to buff DPS units. Bad placement wastes good units.
Pink Sniper, Perfect Soldier, and Omega Dragonlord are all free and competitive with gacha units. Maximize these before chasing limited banners.
Always try to get SSS-rank stats before evolving. Evolution increases stat tier by one level, so SSS becomes O-, the highest possible tier.
The meta continues evolving with each update. Bookmark this page and check back after major patches for updated rankings.
Lucci currently holds the title of strongest unit in Anime Rangers X with the highest DPS potential in the game. When properly supported and consuming allied Frieren units, his damage output exceeds all other options. However, Ubel competes closely and offers more versatility across different team compositions.
The fastest Gem farming methods include completing Story Stages (first-time clears), finishing Daily Quests, reaching Index Completion milestones, and grinding Infinite Castle. Redeeming active codes provides immediate Gem boosts. Level milestone rewards and limited-time events offer additional Gem sources.
New players should prioritize obtaining Omega Dragonlord (free from Dragon Ball collection), Pink Sniper (Battlepass Level 25), and grinding Ghoul City Portal for Crimson Owl. Focus Gems on current Rate-Up banners for Mythic units. These accessible units carry you through early and mid-game content effectively.
Divine Banner offers the strongest units but has extremely low drop rates. Only pull Divine Banner if you have 10,000+ Gems saved for multiple attempts. For most players, Rate-Up Summon Banners provide better value with higher success rates for strong Mythic units.
Traits and gear significantly impact unit performance, often determining whether a unit competes at its tier level. Prioritize Sovereign, Duplicator, Capitalist, Seraph, and Violent traits for DPS units. Proper gear like Soul of Prejudice can elevate units by an entire tier. Don’t neglect these systems.
The meta endgame composition uses 3-4 supports (Omega Dragonlord, Griffin, Skeleton Knight, and one flex), 1 rusher (Leaf Ninja Sage), and 1-2 primary DPS units (Lucci, Ubel, or Crimson Owl). This structure provides massive damage amplification while maintaining survivability and utility.
Evolve units immediately after obtaining SSS-rank stats, as evolution increases stat tier by one level (SSS → O-). Never evolve with lower stat ranks, as you lose the opportunity to reach O- tier. Prioritize evolving Shadow Monarch, Vampire Emperor, Shadow Knight, and Ichigoat first.
Generally yes, Secret units outperform Mythic units in raw stats and abilities. However, some Mythic units like certain evolutions and specific synergy units compete with lower-tier Secrets. The tier list accounts for this some A-tier Mythics outperform C-tier Secrets in practical application.
Swarm Event requires fast clear times (0:47-1:00 for optimal rewards). Use the meta composition: Omega Dragonlord, Griffin, Skeleton Knight for support, Leaf Ninja (Sage) as rusher, and Crimson Owl or Ubel as DPS. Proper placement and quick deployment timing minimize clear times.
Avoid investing heavily in Black Mask, base Shadow Knight (evolve him instead), and most C-tier or D-tier units unless you have no alternatives. Resources are precious focus on A-tier and higher units that remain viable into endgame content.
Building the perfect team in Anime Rangers X requires understanding unit synergies, role distribution, and meta trends. While Meta and SS-tier units dominate rankings, don’t underestimate accessible options like Pink Sniper, Omega Dragonlord, and Crimson Owl that provide competitive performance without gacha luck.
The current Divine update meta favors Frieren-synergy compositions with Lucci and Ubel leading damage charts. However, classic powerhouses like Crimson Owl and Chains of Devil remain relevant. Focus on obtaining core support units (Omega Dragonlord, Griffin, Skeleton Knight) first, then build around your best available DPS unit.
Remember that tier lists provide guidelines, not absolute rules. Your specific unit collection, traits, gear, and playstyle all influence optimal team construction. Experiment with different compositions and find what works best for your account.
Stay updated with new releases and meta shifts by bookmarking this guide. The Anime Rangers X meta evolves constantly, and adaptability separates good players from great ones. Now get out there and dominate those leaderboards.