
I’ve been grinding A Universal Time for months now, and when Update 5.3 dropped, I knew I had to get my hands on the Dragon ability immediately. Let me tell you this isn’t your typical ability you can grab in five minutes. It took me hours of farming, multiple failed boss attempts, and a whole lot of patience. But trust me, once you’ve got Dragon mastered, you’ll feel like an absolute powerhouse in every fight.
The Dragon ability is inspired by the legendary Dragon of Dojima from the Yakuza series, and it completely transforms how you approach combat in AUT. If you’re tired of the same old Stand abilities and want something that rewards skill, timing, and pure martial arts mastery, then buckle up. I’m gonna walk you through everything I learned while unlocking this beast of an ability.
Before we dive into the grind, let me explain what makes Dragon so special. Dragon is a Legendary tier ability that focuses entirely on hand to hand combat. There’s no fancy Stand powers here just raw, disciplined fighting techniques that’ll make you feel like you’re starring in your own action movie.
What really sets Dragon apart from other abilities in AUT is its emphasis on combo chains and precision strikes. When I first equipped it, I realized this wasn’t something I could just button mash my way through. Every move has purpose, every combo flows into the next, and when you time your attacks perfectly? It’s absolutely satisfying.
The ability channels the spirit of Kazuma Kiryu the Dragon of Dojima himself. You’re getting powerful finishing moves, devastating counter attacks, and a fighting style that screams discipline and honor. It’s perfect if you love close quarters combat and want to dominate PvP matches with pure skill.
Look, I’m not gonna sugarcoat it obtaining Dragon is a serious commitment. But here’s why I think it’s worth every second of grinding:
The combat feels incredibly rewarding. Unlike some abilities where you spam the same moves over and over, Dragon forces you to think strategically. You’re reading your opponent’s movements, looking for openings, and executing perfectly timed combos. When you land that Tiger Drop counter? Chef’s kiss.
Plus, Dragon has one of the most comprehensive mastery systems in AUT. You’re not just unlocking the ability and calling it a day. There are four full mastery levels, each adding new techniques to your arsenal. By the time I hit Mastery 4, I had access to moves I didn’t even know existed and they completely changed my playstyle.
The visual style is another huge draw. Your character performs these incredibly smooth, realistic martial arts techniques. No over the top anime explosions (well, mostly). Just clean, powerful strikes that look like they belong in a professional fighting game.
Here’s where I messed up initially, and I don’t want you making the same mistake. Before you even think about talking to Sotaro Komaki, make sure you’ve got these basics covered:
You absolutely MUST be Standless. This is non negotiable. I watched so many players waste time running up to Komaki with their Stand equipped, wondering why nothing was happening. The entire questline requires you to stay Standless from beginning to end. If you’ve got a Stand equipped, remove it before starting.
You’ll also want to stock up on some patience. The scroll drops from Komaki’s Pupils aren’t exactly generous, and I spent a solid hour just farming those NPCs. Bring some snacks, put on your favorite playlist, and settle in for the grind.
Having a decent level helps too, though it’s not technically required for the base unlock. However, you’ll need Ascension 1+ to start the mastery progression, so keep that in mind if you’re planning to fully max out Dragon.
Alright, here’s the meat of the guide. I’m gonna break down every single step I took to unlock Dragon, including all the little details that would’ve saved me time if someone had told me earlier.
Your journey begins in the Champion District the brand new area added in Update 5.3. This place is absolutely gorgeous, by the way. It’s got this atmospheric, Japanese street vibe with neon signs and traditional architecture mixed together.
Sotaro Komaki is standing near the center of the district. He’s marked as an Interactive NPC, so you’ll see his name pop up when you get close. Make absolutely certain you’re Standless before initiating dialogue. I can’t stress this enough I’ve seen countless players miss this requirement.
When you talk to Komaki, he’ll give you a whole speech about testing your strength and worthiness. It’s actually pretty cool lore wise if you’re into that stuff. After the dialogue, you’ll receive the Dragon Quest, which shows up in your quest log.
This is where things get interesting. Komaki wants you to perform four “Revelations” scattered across the AUT map. Each revelation represents a different aspect of the Dragon fighting style a moment of enlightenment, if you will.
Here are the four revelations you need to find:
Fists of Fury – This revelation is all about understanding the power of your bare hands. I found this one near the village area. You’ll know you’re at the right spot when you see a glowing interaction point. Just walk up and interact with it.
Bicycle Mayhem – Okay, this one’s hilarious if you know the Yakuza games. There’s a legendary scene involving a bicycle, and AUT pays homage to it perfectly. This revelation is located near the urban areas. Keep your eyes peeled for the interaction marker.
Dragon of Dojima – This is the big one the signature revelation. It’s located in a special spot that really captures the essence of what it means to be the Dragon. When you activate this revelation, you’ll feel that connection to the legendary title.
Dragon Kick – The final revelation focuses on powerful leg techniques. I found this one near the Champion District, though it took me a minute to locate since I wasn’t paying attention to my minimap.
Pro tip: These revelations don’t have to be done in any specific order. I bounced around the map knocking them out as I found them. Just make sure you’ve got all four completed before heading back to Komaki.
This is where the real grind begins, and I won’t lie this part tested my patience. After completing all four revelations, you need to defeat Komaki’s Pupils until you collect three specific scrolls:
Komaki’s Pupils spawn near the Champion District. They’re not particularly tough to beat, but the drop rates on these scrolls? Rough. I probably defeated twenty or thirty pupils before I had all three scrolls.
Here’s what I learned during this grind: The pupils seem to respawn fairly quickly, so you can set up a farming route. I’d take out one pupil, move to the next spawn location, and by the time I circled back, the first one had respawned. It’s tedious, but it’s manageable.
The combat itself isn’t difficult if you’re experienced with AUT’s fighting system. Since you’re Standless, you’re relying on your basic combat moves. I’d recommend learning the dodge timing and punishing their attacks when they miss.
One thing that made this bearable for me was farming with a friend. We’d split up and alert each other when we found pupils. It didn’t technically speed up the drops, but having someone to chat with made the time fly by.
Once you’ve collected all three scrolls, head back to Sotaro Komaki. This time, things get serious. He’s not just gonna hand you the Dragon ability you’ve gotta prove you’re worthy by defeating him in a one on one fight.
Let me tell you, this fight is no joke. Komaki hits hard and he’s got some seriously fast combos. The first time I fought him, I got absolutely demolished. It took me three tries before I figured out his pattern.
Here’s my strategy that finally worked:
Stay mobile. Komaki’s combos hurt, but they’re not impossible to avoid. Keep moving, watch for his attack animations, and dodge when you see him winding up.
Don’t get greedy. I made the mistake of trying to land full combos on him, which left me open to his counterattacks. Instead, I’d hit him with two or three strikes, then back off and wait for the next opening.
Learn the dodge timing. Komaki telegraphs his big attacks pretty clearly once you know what to look for. The moment you see certain animations, dodge immediately.
After what felt like the longest boss fight of my life, I finally defeated Komaki. The sense of accomplishment was incredible. Upon winning, he rewards you with the Scroll of The Dragon the legendary item you’ve been working toward this entire time.
This is the moment of truth. With the Scroll of The Dragon in your inventory, make absolutely sure you’re still Standless. Then, use the scroll.
The transformation is awesome. Your character’s moveset completely changes, and you’ll see new abilities populate your skill bar. Congratulations you’re now wielding the power of the Dragon of Dojima!
But here’s the thing: unlocking Dragon is just the beginning. The real depth comes from the mastery system, which takes this ability from good to absolutely incredible.
After I unlocked base Dragon, I was pretty satisfied. But then I talked to Komaki again and realized there were four entire mastery levels waiting for me. Each mastery level unlocks a new, powerful technique that expands your combat options significantly.
Here’s how the mastery system works:
You need to have Ascension 1 or higher to begin mastery progression. If you haven’t ascended yet, go do that first it’s a requirement.
For each mastery level, you need to collect a specific scroll from Komaki’s Favorite Pupils (yes, different NPCs than before), then defeat Sotaro Komaki again to prove you’ve mastered that technique.
Here’s where it gets challenging: Each time you unlock a new mastery and fight Komaki, he adds that move to his own arsenal. So by the time you’re fighting him for Mastery 4, he’s got access to all three previous techniques you’ve unlocked. It’s brilliant game design, honestly you’re literally fighting a more skilled version of yourself each time.
Let me walk you through what each mastery level unlocks and what you need to obtain it:
Mastery 1: Essence of Sumo Slap
For this first mastery, you need to farm the Scroll of Essence of Sumo Slap from Komaki’s Favorite Pupils. These NPCs are tougher than regular pupils and located specifically within the Champion District.
The Essence of Sumo Slap is a devastating palm strike that can break through guards. When I first unlocked this, it completely changed my approach to PvP. I could finally punish blocking opponents, which opened up so many combo opportunities.
After getting the scroll, return to Komaki and defeat him again. This fight’s not too bad since he’s still using his base moveset.
Mastery 2: Triple Rush Attack Finishers
The second mastery requires the Scroll of Triple Rush Attack Finisher. This one took me longer to farm because the drop rate felt even lower than the first.
Triple Rush Attack Finishers adds explosive finishing moves to your combo chains. Instead of your combos just ending normally, you can now cap them off with these powerful rush attacks that deal massive damage and look incredibly flashy.
Fighting Komaki at this stage gets trickier because now he’s got Essence of Sumo Slap in his toolkit. You need to be more defensive and watch for both his regular attacks and the new palm strike.
Mastery 3: Dragon of Dojima ’88
This is where Dragon really starts to feel complete. You need the Scroll of Dragon of Dojima ’88 for this one.
Dragon of Dojima ’88 is, in my opinion, the coolest looking move in the entire set. It’s this intense, multi hit combo that references a specific era of Kiryu’s fighting style. The damage output is insane, and landing it in PvP basically secures the round.
Komaki’s fight at this level is genuinely difficult. He’s now got three techniques at his disposal, and he’ll use them unpredictably. I had to really focus on reading his movements and punishing his cooldowns.
Mastery 4: Tiger Drop
The final mastery and the most iconic technique in the Yakuza series. You need the Scroll of Tiger Drop to unlock this legendary counter.
Tiger Drop is a perfect counter attack. When you time it correctly as an enemy attacks you, you completely negate their damage and respond with a devastating counter hit. It’s the ultimate “get good” move, and landing it feels absolutely incredible.
This final fight against Komaki is brutal. He’s got every single technique you’ve learned, and he knows how to use them. I’m not ashamed to admit it took me six attempts to beat him at this stage. But when I finally did? I felt like I’d truly mastered the Dragon style.
Now that you’ve got Dragon fully unlocked (or you’re working toward it), let me break down how the combat actually feels and what makes these moves so effective.
Dragon’s core philosophy is about positioning, timing, and reading your opponent. Unlike some abilities where you can just spam attacks and hope for the best, Dragon rewards players who understand spacing and frame data.
The basic combo strings flow incredibly smoothly. You’re chaining punches and kicks together in ways that feel natural and rhythmic. I found myself getting into this almost meditative state during fights where I’d just react instinctively to enemy movements.
The Essence of Sumo Slap serves as your guard breaker. When opponents start playing too defensively, you hit them with this and open them up for a full combo. It’s essential for high level play.
Triple Rush Attack Finishers are all about maximizing your combo damage. Once you’ve got an opponent in a combo, you finish with a rush attack to squeeze out every bit of damage possible. These finishers also create excellent pressure, forcing opponents to respect your offense.
Dragon of Dojima ’88 is your high damage burst option. It’s got a slightly longer startup, so you can’t just throw it out randomly, but when you land it? Game over. I love using this as a punish when opponents whiff a big attack.
And then there’s Tiger Drop the crown jewel of Dragon’s moveset. This counter requires precise timing, but it’s the ultimate comeback tool. I’ve won matches from critical health just by landing a perfectly timed Tiger Drop. The psychological pressure it puts on opponents is real too they start second guessing every attack once they know you’ve got Tiger Drop ready.
After spending dozens of hours with Dragon, I’ve picked up some strategies that significantly improved my gameplay. Let me share the knowledge:
Farm scrolls during double drop events. AUT occasionally runs events with increased drop rates. If you see one active, that’s the perfect time to farm for mastery scrolls. I wish I’d waited for an event before grinding it would’ve saved me hours.
Practice Tiger Drop timing in PvE first. Don’t jump straight into PvP trying to land counters. Spend time fighting NPCs and getting the timing down. Once it becomes muscle memory, then take it into player battles.
Mix up your combo routes. Dragon has multiple ways to start and continue combos. Don’t become predictable by always using the same sequence. I started varying my approaches and saw my win rate skyrocket.
Watch Yakuza gameplay for inspiration. This sounds weird, but watching how Kiryu fights in the actual Yakuza games helped me understand Dragon’s philosophy. The devs clearly put a lot of love into recreating that fighting style.
Master your dodges. Since Dragon is a melee focused ability, positioning is everything. Get comfortable with AUT’s dodge mechanics. I practiced dodge timing until I could instinctively avoid most attacks.
Use your environment. While Dragon doesn’t have projectiles, you can still control space by backing opponents into corners or using terrain to limit their movement options.
Don’t sleep on the basic combos. Sometimes the simple punch kick punch chains are more effective than going for flashy techniques. Know when to keep it simple and when to pull out the big moves.
Let me save you some frustration by highlighting the mistakes I made while learning Dragon:
Starting the quest without being Standless. I already mentioned this, but it’s worth repeating. So many players waste time trying to trigger dialogue with a Stand equipped. Always double check before talking to Komaki.
Giving up on scroll farming too early. The drop rates are rough, I get it. But they’re not impossible. I almost gave up after 15 pupil kills with no scrolls, but then I got two in a row. RNG is RNG keep grinding.
Fighting Komaki without learning his patterns. My first three attempts against Komaki were embarrassing because I just rushed in swinging. Take time to watch his attack patterns. He telegraphs everything if you’re patient enough to observe.
Neglecting mastery progression. After unlocking base Dragon, I took a break and played with other abilities. When I came back to finish the mastery levels, I’d gotten rusty with the combat style. Stay consistent and complete mastery while everything’s fresh.
Button mashing in PvP. Dragon punishes mindless aggression. If you try to button mash, any decent player will punish your whiffs. Be deliberate with every input.
Not managing stamina properly. Dragon’s moves are stamina intensive. I’d burn through my stamina early in fights and then get stuck in vulnerable situations. Pace yourself and manage your resources.
Since unlocking Dragon, I’ve done a lot of PvP testing against other popular abilities. Here’s how Dragon stacks up:
Dragon vs. Mad Dog: Mad Dog is Dragon’s counterpart from the same update. Mad Dog is more chaotic and rush down focused, while Dragon is about discipline and precision. In direct matchups, I’ve found it comes down to player skill both abilities are extremely strong.
Dragon vs. Stand Abilities: Dragon’s biggest advantage is that it doesn’t rely on Stand powers, which means certain Stand disrupting effects don’t hurt you. However, you’re also limited to melee range, which can be rough against ranged Stands. It’s a trade off.
Dragon vs. Other Melee Specs: Compared to other hand to hand abilities, Dragon’s combo potential and counter options make it incredibly versatile. The skill ceiling is high, but so is the reward.
Based on my experience and talking to other players, expect 3-5 hours for the base unlock if you’re focused. The revelation portion takes maybe 30 minutes, but farming the three scrolls from pupils can take 1-3 hours depending on your luck. Fighting Komaki adds another 15-30 minutes depending on how quickly you learn his patterns. Full mastery progression can add another 5-10 hours of farming and boss fights.
No, absolutely not. The entire questline requires you to be Standless. You need to remove any Stand or ability before talking to Sotaro Komaki. This includes the mastery progression you must have Dragon equipped (which technically makes you not Standless, but Dragon itself becomes your equipped ability).
The devs haven’t released official drop rate numbers, but based on community testing, it seems like the initial three scrolls (Remembrance, Fist Reversal, Resurgence) have roughly a 10-15% drop rate from regular pupils. The mastery scrolls from Favorite Pupils feel slightly rarer, maybe 8-12%. It’s all RNG though I’ve heard stories of players getting all scrolls in under 10 kills, and others grinding for hours.
Absolutely. Dragon is one of the most viable PvP abilities in AUT right now. The skill ceiling is high, which means you’ll get destroyed at first, but once you master the combat system, you can compete with any ability in the game. Tiger Drop alone makes Dragon a threat in any match.
No! Dragon is completely free to play friendly. Everything can be obtained through grinding. However, Update 5.3 did add premium shop options where you can purchase some of the scrolls with uP (the premium currency) if you want to skip farming. But it’s absolutely not necessary I got everything through normal gameplay.
The revelations are marked on your map once you accept Komaki’s quest. Each one has a glowing interaction marker when you get close. Fists of Fury is near the village, Bicycle Mayhem is in the urban district, Dragon of Dojima is in a special location that appears after accepting the quest, and Dragon Kick is near the Champion District. They’re not hidden just explore the map and you’ll find them.
No, quest items in AUT are typically not tradeable, and the Scroll of The Dragon is no exception. You have to earn it yourself by completing the full questline. Same goes for the mastery scrolls they’re all bind on pickup.
You can’t. Dragon is a full ability that takes your ability slot. It’s similar to Stand abilities in that regard when Dragon is equipped, that’s your combat system. You can’t mix and match with other abilities.
After everything I’ve been through to unlock and master Dragon, I can honestly say it’s one of the most satisfying abilities I’ve used in A Universal Time. The journey to obtain it feels meaningful you’re not just pulling a random arrow or finding a rare item. You’re literally training under a master and proving your worth through combat.
The ability itself perfectly captures what makes the Yakuza series so beloved. Every punch, every dodge, every counter feels weighted and impactful. When you finally land that perfect combo or pull off a clutch Tiger Drop, it’s not just the game mechanics working it feels like genuine skill expression.
Is it the absolute best ability in AUT? That’s subjective and depends on your playstyle. But for players who love technical combat, skill based gameplay, and the satisfaction of mastering something challenging? Dragon is absolutely top tier.
If you’re still on the fence, I’d say give it a shot. Yes, the grind is real. Yes, you’ll probably get frustrated farming scrolls. Yes, Komaki will beat you up a few times. But when you’re standing victorious with Tiger Drop unlocked and a full mastery bar? You’ll understand why Dragon is special.
Now that you’ve got Dragon fully maxed out, what’s next? Well, Update 5.3 also added Mad Dog Dragon’s chaotic counterpart. If you enjoyed the Dragon questline, Mad Dog offers a completely different but equally engaging experience.
You could also start working on building the perfect PvP setup. Experiment with different skin combinations, find the perfect mount, and start climbing the ranked ladder. Dragon is fantastic in competitive play once you’ve mastered it.
Or maybe explore some of the other content in AUT. There are dozens of other abilities to collect, each with their own unique questlines and progression systems. Dragon might be my favorite, but there’s so much more to discover in this game.
Whatever you choose, make sure to bookmark this guide and check back regularly. AUT updates frequently, and I’ll be keeping this guide current with any changes to Dragon’s obtainment methods or new mastery additions.
Now get out there and show everyone the true power of the Dragon of Dojima. You’ve earned it.