
When I first heard about the Zookeeper class arriving in 99 Nights in The Forest alongside the massive Taming Update, I’ll admit I was skeptical. Another support class? How different could it really be? But after spending dozens of hours mastering this wildlife-focused role, I’ve completely changed my tune. The Zookeeper isn’t just another class; it’s a game-changer that transforms how you approach survival in this terrifying forest.
If you’ve been struggling to keep your tamed animals alive, wondering whether the 70 gems investment is worth it, or just curious about what makes this three-star class special, you’re in the right place. I’m breaking down everything you need to know about the Zookeeper class, from unlocking it to dominating the forest with your loyal pack of creatures.
The Zookeeper represents a completely fresh approach to surviving those brutal 99 nights. Unlike combat-heavy classes like the Berserker or Assassin, or traditional support roles like the Medic, the Zookeeper specializes exclusively in animal management and taming mechanics. This makes it the perfect companion class for the Taming Update that launched on October 4, 2025.
Think of the Zookeeper as your ticket to building an army of loyal forest companions. The class revolves around the Old Taming Flute, your primary tool for managing and bonding with creatures. This isn’t some throwaway starter item—the flute becomes increasingly powerful as you level up, turning you into a genuine beast master.
What sets the Zookeeper apart from other classes is its focused specialization. While a Chef might help your team with better meals and a Blacksmith speeds up crafting, the Zookeeper does one thing exceptionally well: taming and maintaining animals. In a game where hostile wolves and bears can quickly overwhelm you, having the ability to convert these threats into allies is absolutely massive.
The class carries a three-star rating, putting it in the mid-to-high tier alongside classes like the Chef and Alien. At 70 gems, it’s not the cheapest option in the Daily Shop, but it’s far more affordable than premium classes like the Assassin (which costs a whopping 500+ diamonds). For players who love the new taming mechanics, those 70 gems represent one of the best investments you can make.
Let me get personal for a second. Before the Zookeeper class existed, I was a hardcore Scavenger main. Extra inventory space? Sign me up! But something about the Zookeeper just clicked with me in a way no other class has.
First off, there’s something genuinely satisfying about turning the forest’s most dangerous predators into your personal bodyguards. That alpha wolf that killed me seven times on Night 3? Now he’s my alpha wolf, and he’s protecting my camp from cultists. The psychological shift from “everything wants to kill me” to “I have a bear watching my back” fundamentally changes how you experience the game.
But beyond the cool factor, the Zookeeper offers a completely different survival strategy. Most classes enhance your individual capabilities—you craft faster, deal more damage, or carry more items. The Zookeeper multiplies your presence on the map. When I’m running the Zookeeper, I’m not just one player; I’m a player plus two wolves and a bear, all working together to dominate resource gathering and defend against threats.
The gameplay loop feels incredibly rewarding too. When I successfully tame a difficult creature, level up my flute mastery, and watch my pets actually make a difference in combat, it creates these memorable gaming moments that stick with you. There’s genuine strategy in deciding which animals to tame first, how to keep them healthy, and when to use them for exploration versus defense.
Plus—and this might sound silly—but having a loyal pack following you around just feels awesome. In a horror survival game where you’re constantly on edge, your tamed animals become like safety blankets. They’re not just mechanics; they’re companions that make the oppressive forest atmosphere a little less lonely.
Unlocking the Zookeeper is straightforward, but you’ll need to understand how the Daily Shop works in 99 Nights in The Forest. Here’s my step-by-step guide:
Before you can buy the Zookeeper, you need 70 gems in your account. Here’s how I recommend farming them:
Complete Badges and Achievements – This is your primary gem source. Lower-tier badges give 2-4 gems, while higher-tier achievements reward significantly more. Focus on achievable goals first, like surviving your first 10 nights or rescuing your first missing child.
Loot Rare Chests – Once you upgrade your campfire to Level 3 or 4, rare chests start spawning around the map. These occasionally contain gems, though the drop rate is random. I always prioritize checking cultist strongholds and deep forest locations for these.
Reach Day 99 – This is the long-term strategy. Completing a full run grants substantial gem rewards, making it worth pushing for that final day even if you’ve already rescued all four missing children.
Use Active Codes – As of October 2025, the code “AFTERPARTY” gives 15 free gems. Always check the official Discord and social media for new codes when updates drop.
Avoid Buying with Robux – Technically you can purchase gems with real money, but I strongly recommend earning them through gameplay. The satisfaction of unlocking classes through achievement feels way better than just buying your way through.
Open your game lobby and look for the Daily Shop menu. It’s typically found on the left side of your screen or accessible through the Classes button. The shop interface is pretty intuitive once you find it.
Here’s the tricky part: the Daily Shop rotates its inventory every 24 hours. The Zookeeper won’t always be available. When I was hunting for it, I had to check back three different days before it finally appeared.
Look for the class labeled “Zookeeper (NEW)” with the three-star rating. You’ll see the Old Taming Flute icon and the 70 gem price tag.
Pro tip: You get one free shop reroll per day. If the Zookeeper isn’t in stock and you really want it, use that reroll. Just know that rerolls don’t guarantee specific classes—they simply refresh the available options.
Once you’ve found the Zookeeper in stock and have 70 gems saved, hit that purchase button. The class unlocks permanently, meaning you’ll have access to it forever across all future runs.
After unlocking, go to your Classes menu and equip the Zookeeper before starting your next game. You’ll spawn in with the Old Taming Flute in your inventory, ready to start your animal taming journey.
Understanding your abilities is crucial for maximizing the Zookeeper’s potential. The class has a three-tier progression system that gets stronger as you complete specific requirements. Let me break down what each level actually does and why it matters.
What it does: Your taming whistle levels up faster, allowing you to bond with animals more efficiently.
Why it matters: Taming speed is everything when you’re trying to build your animal army quickly. In the early game, every second counts. Being able to tame a wolf before nightfall on Day 2 instead of Day 3 can mean the difference between life and death when The Deer starts hunting.
From my experience, Level 1 is immediately noticeable. Without the Zookeeper, taming can feel tedious and time-consuming. With this perk active, I’ve managed to tame multiple creatures in a single day, which is crucial for establishing dominance in the forest.
Practical application: Use this early advantage to tame defensive creatures first. I typically go for wolves on Day 2-3 because they’re relatively easy to find and provide excellent camp protection.
What it does: Feeding tamed animals restores more of their health, making it easier to keep your pets alive during long battles or explorations.
Why it matters: Here’s a mistake I made constantly before unlocking Level 2: I’d take my tamed bear into a cultist stronghold, watch it take massive damage, and then struggle to heal it back to full health before the next engagement. Level 2 solves this problem completely.
The enhanced healing makes your pets significantly more sustainable. Instead of needing five pieces of meat to fully heal a wounded wolf, you might only need two or three. This conservation of resources becomes absolutely critical in the mid-to-late game when meat supplies can run low.
Practical application: Stock up on cooked meat before major exploration trips. With Level 2 active, you can keep your entire pack healthy through multiple encounters without returning to camp constantly.
What it does: You can tame animals faster using the flute, drastically reducing the time it takes to add new creatures to your team.
Why it matters: Level 3 is where the Zookeeper transforms from “pretty good” to “absolutely dominant.” The speed boost is significant enough that you can tame creatures during combat situations or quickly replace fallen pets without losing momentum.
I’ve had runs where I lost my alpha wolf to The Owl on Night 45, and thanks to Level 3, I was able to tame a replacement bear within the same night cycle. That kind of flexibility is game-changing for long-term survival.
Practical application: Once you hit Level 3, don’t be afraid to tame “temporary” animals for specific tasks. Need extra muscle to clear a cave? Tame a bear specifically for that encounter. The fast taming speed means you can adapt your pack composition on the fly.
Leveling from 1 to 3 isn’t automatic—you need to complete specific class requirements. While the exact requirements can vary, here’s what worked for me and what I recommend:
The game tracks how many animals you’ve successfully tamed. My strategy is to tame multiple creatures each run, even if I don’t strictly need them all. More taming attempts mean faster progression toward your level requirements.
Strategy: On Day 1-3, focus on bunnies and passive creatures for practice. Once you have the hang of taming mechanics, move to wolves and bears for your actual combat companions.
The game also tracks pet survival and health maintenance. Feeding your animals regularly and keeping them out of unnecessary danger contributes to your class progression.
Strategy: Designate one tamed animal as your “camp defender” who stays near the campfire, while others join you on exploration. This ensures at least some of your pack survives risky ventures.
Making it to Day 99 or at least past Day 50 gives substantial class experience. Longer survival runs naturally expose you to more taming opportunities and pet management scenarios.
Strategy: Don’t restart runs just because you lost a pet early. Push through and use it as an opportunity to practice re-taming and recovery strategies.
Simply having the flute equipped and using it regularly contributes to your mastery. Even failed taming attempts count toward your overall experience with the class.
Strategy: Carry extra meat in your inventory specifically for taming attempts. Opportunity taming—grabbing useful creatures when you spot them—adds up over time.
Not all tamed creatures are created equal. Here’s my personal tier list based on hundreds of hours playing Zookeeper:
Alpha wolves are your endgame companions. They deal massive damage, have substantial health pools, and their pack mentality makes them work well with other tamed wolves. The only downside? They’re aggressive and dangerous to tame without proper preparation.
Best for: Late-game boss fights, cultist stronghold raids, defending against The Owl.
Bears are the tanks of your animal army. They have incredible health, deal consistent damage, and can absorb punishment that would kill other pets. They’re relatively common in the deeper forest areas too.
Best for: Exploration, resource protection, tanking damage during major encounters.
Your bread-and-butter companions. Wolves are fast, aggressive, and relatively easy to tame once you hit Level 2. They excel at pack tactics, especially if you tame multiple wolves to work together.
Best for: Early-game defense, hunting other animals, general-purpose protection.
Hear me out—bunnies might not seem useful, but they serve a specific purpose. They’re extremely easy to tame (great for practicing and leveling your class), and they can serve as early warning systems since they flee from danger.
Best for: Class leveling, camp perimeter alerts, low-risk taming practice.
For balanced gameplay, I run with two wolves and one bear. The wolves provide speed and damage, while the bear tanks hits and controls space. This composition handles most situations effectively without requiring excessive meat for upkeep.
Priority: Get your first tamed animal by Day 3 at the latest.
Focus on upgrading your campfire and crafting bench first—these are essential regardless of your class. Once you have basic infrastructure, use the Zookeeper’s Level 1 bonus to tame your first wolf or bear before The Deer becomes a consistent threat.
Resource allocation: Dedicate 30% of your time to taming and animal management, 70% to standard survival tasks. You’re still establishing yourself, so don’t neglect core mechanics like food, fuel, and wood collection.
Recommended pets: One wolf for defense, possibly a bunny for practice if you’re still learning taming mechanics.
Priority: Build a three-creature pack and unlock Zookeeper Level 2.
This is when the Zookeeper really shines. You should have enough resources to support multiple pets, and the enhanced healing from Level 2 makes maintaining them much easier. Start tackling harder content like cave explorations and cultist camps with your animal backup.
Resource allocation: Increase your taming time to 40%, use the other 60% for resource gathering and missing children rescues. Your pets should be doing significant work for you now.
Recommended pets: Two wolves plus one bear, or one alpha wolf with supporting regular wolves.
Priority: Maintain your pack while focusing on completion objectives.
By now, you should have Level 3 unlocked, giving you incredible taming speed. Use this advantage to replace fallen pets instantly and experiment with different animal compositions for specific challenges.
Resource allocation: You’re efficient enough that pets should be largely self-sustaining. Spend 20% of time on pet management, 80% on pushing toward victory conditions.
Recommended pets: Whatever specialized combination you need for remaining challenges. Alpha wolves for boss fights, bears for sustained exploration, multiple wolves for stronghold raids.
Playing Zookeeper solo is absolutely viable and honestly pretty fun. Your tamed animals essentially give you a squad without needing other players. Just remember that you’re responsible for all camp maintenance and resource gathering, so don’t over-commit to pet management.
Recommended build: Two defensive wolves for camp protection, one bear for exploration. Alternate which pets accompany you to keep them all leveled and healthy.
Pairing a Zookeeper with classes like Berserker, Assassin, or Big Game Hunter creates a devastating combination. The combat class handles direct engagements while your pets provide flanking damage and area control.
Recommended build: Focus on offensive pets (alpha wolves, multiple aggressive creatures) since your teammate handles personal defense.
In a team of 3-5 players, the Zookeeper becomes a force multiplier. Your pets can defend the camp while the team explores, or join the group for massive group encounters.
Recommended build: Diverse pack with both defensive and offensive creatures. Station some at camp, take others on expeditions.
Zookeeper + Chef: The Chef keeps everyone fed, including providing bonus meat for your pets. This synergy solves the biggest Zookeeper challenge—resource consumption.
Zookeeper + Hunter: Double down on the wildlife theme. The Hunter brings superior weapons for dangerous creature encounters, while the Zookeeper converts those same creatures into allies.
Zookeeper + Medic: Pet healing + player healing creates an incredibly sustainable team. The Medic’s bandages handle player emergencies while you keep the animal army healthy.
I learned this the hard way. Having six tamed creatures sounds awesome until you realize you’re spending all your meat just keeping them alive. More pets = more upkeep.
Solution: Quality over quantity. Two well-fed, healthy pets outperform five starving ones.
Losing your whole animal army to one bad encounter (looking at you, The Owl) is devastating and completely preventable.
Solution: Leave at least one pet at camp. Rotate which animals join you on dangerous expeditions.
The Old Taming Flute gets better as you use it, but only if you’re actively pursuing class objectives and taming regularly.
Solution: Make taming attempts part of your daily routine, even if you don’t strictly need more pets right now.
This seems obvious, but in the heat of combat or during intense exploration, it’s easy to forget your pets are taking damage and need healing.
Solution: Create a “pet check” habit every time you return to camp. Quick heal-up before starting new activities.
Taming a bear when you only have two pieces of meat is setting yourself up for failure. That bear needs food, and if you can’t provide it, it might become aggressive or simply die.
Solution: Stock up on meat before major taming sessions. I keep at least 10 cooked meat in storage specifically for pet emergencies.
After extensive testing, here’s my honest take: Yes, but with conditions.
You should absolutely buy the Zookeeper if:
You should probably skip it if:
For me personally, the Zookeeper provides more entertainment value per gem than most other classes in its price range. At 70 gems, it offers unique gameplay that changes how you approach the entire game. Compare that to something like the Decorator class—sure, pretty furniture is nice, but it doesn’t fundamentally alter your survival strategy.
The three-star rating is accurate. The Zookeeper isn’t overpowered like some five-star classes, but it’s substantially more impactful than budget options. It occupies that sweet spot of “specialized but powerful” that makes it worth the investment if animal taming interests you at all.
Once you hit Level 3, you can tame creatures mid-combat by quickly feeding them during breaks in enemy attacks. This “combat taming” lets you convert hostile animals into allies during active encounters.
How: Bait the animal into attacking, dodge, feed during its recovery animation, repeat. With practice, you can tame aggressive creatures in under 30 seconds.
Don’t keep the same animals forever. Rotate your pack every 10-15 days by releasing older pets and taming fresh ones. This keeps your animals at peak performance and prevents emotional attachment from causing risky decision-making.
How: Before releasing a pet, use it for a risky task where death is acceptable. This maximizes value from animals you’re replacing anyway.
Station one tamed wolf at each major entrance to your camp. Position them far enough out that they engage threats before they reach your campfire, giving you early warning and initial defense.
How: Tame multiple wolves, command them to specific positions around camp perimeter, leave them stationed there permanently.
Your tamed predators can help you hunt other animals more efficiently. Use tamed wolves to chase down bunnies and smaller creatures, dramatically increasing meat collection rates.
How: Bring wolves on hunting expeditions into bunny-dense areas. They’ll naturally attack and kill passive creatures, which you then harvest for meat.
In desperate situations, command your pets to attack The Deer or other bosses while you escape. Yes, you’ll lose the pet, but better that than losing your character and restarting.
How: When overwhelmed, direct pets toward threats and run in the opposite direction. The pet will buy you valuable escape time.
Medic strengths: Starts with bandages, better team sustainability, simpler to play.
Zookeeper strengths: Combat support from pets, doesn’t rely on finding rare items, more versatile applications.
Verdict: Medic is better for traditional team support, Zookeeper better for solo/small team play.
Scavenger strengths: Extra inventory space, better resource collection, useful all game.
Zookeeper strengths: Combat capabilities, active gameplay, more engaging mechanics.
Verdict: Scavenger is more consistent and beginner-friendly, Zookeeper has higher skill ceiling.
Chef strengths: Unique recipes buff entire team, crafting station utility, long-term value.
Zookeeper strengths: Defensive capabilities, exploration safety, doesn’t require upgraded infrastructure.
Verdict: Chef is better for organized teams, Zookeeper better for flexible solo play.
No, major boss entities like The Deer, The Owl, and The Ram cannot be tamed. Only regular wildlife—wolves, alpha wolves, bears, and bunnies—are tameable.
If you have teammates who revive you, your pets remain loyal and continue following you. If you fully die and respawn, your tamed animals are lost and must be re-tamed.
While there’s no hard cap I’ve discovered, practical limitations come from meat consumption and management difficulty. I recommend maxing out at 3-4 pets for sustainable gameplay.
No, tamed pets don’t occupy inventory slots. They follow you independently and don’t affect your carrying capacity.
Yes, in PvP situations, other players can attack and kill your pets. However, in cooperative play, teammates typically can’t harm your animals unless friendly fire is enabled.
The Zookeeper class was introduced specifically for the Taming Update and requires those mechanics to function. It won’t provide value in versions without taming enabled.
No, each new game starts fresh. Tamed animals don’t carry over between runs, though your class levels and flute mastery persist.
Absolutely. The flute provides faster taming, better success rates, and the enhanced healing bonuses at higher levels. Regular taming (if possible without Zookeeper) is significantly slower.
Not currently. Tamed animals maintain static stats based on their species. An alpha wolf stays an alpha wolf—it doesn’t evolve or gain power over time.
Unfortunately, no. The game doesn’t currently support pet naming or customization features, though players have been requesting this.
The Zookeeper class completely changed how I experience 99 Nights in The Forest. What started as skepticism about “yet another support class” transformed into genuine appreciation for a unique playstyle that rewards strategy, resource management, and quick thinking. Whether you’re a solo survival enthusiast or part of a coordinated team, the Zookeeper offers fresh approaches to the game’s toughest challenges.
Those 70 gems feel like a steal when I think about all the clutch moments where my tamed bear saved my life, or when my wolf pack defended camp while I rescued a missing child. The class isn’t just mechanically powerful—it fundamentally shifts your relationship with the forest from adversarial to cooperative. You’re not just surviving; you’re building connections with the wilderness itself.
If you’re still on the fence, I’d say try the taming mechanics first without the class. If you find yourself enjoying animal management even without the bonuses, then the Zookeeper is absolutely worth the investment. Those enhanced abilities transform something fun into something extraordinary, and in a game as challenging as 99 Nights in The Forest, every advantage counts.
What’s your take on the Zookeeper class? Have you tried any wild pet compositions that worked surprisingly well? Drop your experiences in the comments—I’m always looking for new strategies to test! And if you found this guide helpful, bookmark it for when you need a quick reference during your next run. The forest is waiting, and with your loyal animal companions by your side, those 99 nights are looking a lot more survivable.